#31Goldsickle(Topic Creator)Posted 12/5/2012 11:45:29 AM
I know what you are getting at, but it's misleading, since it's irrelevant where your character is actually facing.
The same as what I rephrased about Bayonetta.
Compared to the former examples, the latter doesn't require you to tilt the analog stick or face your character towards the direction of the attack. --- There is no such thing as a "Quick Time Event done right". A game that has Quick Time Events is a "video game done wrong".
#32EricDaNerdPosted 12/5/2012 12:48:25 PM
some people seem to be confused about the parry so here's a short vid with some info attached.
Your attack has to meet the enemies attack. If you have a 360 degree attack then of course you don't need to face them. as long as your weapon touches the striking enemy's weapon then it's parry time.