Parrying: Face Enemies Or Not?

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3 years ago#31
Phaild posted...
I know what you are getting at, but it's misleading, since it's irrelevant where your character is actually facing.

The same as what I rephrased about Bayonetta.

Compared to the former examples, the latter doesn't require you to tilt the analog stick or face your character towards the direction of the attack.
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There is no such thing as a "Quick Time Event done right".
A game that has Quick Time Events is a "video game done wrong".
3 years ago#32
some people seem to be confused about the parry so here's a short vid with some info attached.

http://www.youtube.com/watch?v=gwrhi5VMf9M

Your attack has to meet the enemies attack. If you have a 360 degree attack then of course you don't need to face them. as long as your weapon touches the striking enemy's weapon then it's parry time.
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