Phaild posted...I know what you are getting at, but it's misleading, since it's irrelevant where your character is actually facing.
The same as what I rephrased about Bayonetta.
Compared to the former examples, the latter doesn't require you to tilt the analog stick or face your character towards the direction of the attack.
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There is no such thing as a "Quick Time Event done right".
A game that has Quick Time Events is a "video game done wrong".