Legitimate complaints about this game?

#11BillysanPosted 12/4/2012 12:33:02 AM
Go look around people have been posting legit reasons for awhile now. Pros just ignore them.
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#12Vault_ZeroPosted 12/4/2012 12:36:56 AM
FuocoNero posted...
Quote:I'd give you a huge list of reasons, but I'm too busy eating this strawberry sundae.
@caffiend7

So in other words, you brought absolutely nothing to this topic.


In other words, you are lazy to look through the forum topics. The 'hate' has been addressed about a thousand times now.
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#13Ether101Posted 12/4/2012 1:07:39 AM
http://pastebin.com/qjpWCTFR
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#14xhominidPosted 12/4/2012 1:22:10 AM
In layman's terms:

- Completely unintuitive controls. I don't care if you can get used to them, The inputs to do much of ANYTHING in this game can get ridiculous and is completely against most H&S in general. A Launcher button? What is this, MvC3? Holding LT and RT to either use the other weapons OR to use the whip to pull and grapple is ridiculous in and of itself... just argh.

- Easy as hell enemies, seriously, I've seen enemies put up a better battle in Very Easy in Bayonetta...

- Roll and Jump Cancelling? Not happening.

- No Lock On function...this isn't Dynasty Warriors or any of it's spinoffs, and forcing a crappy version of a forced Lockon which force targets enemies for you is even more stupid than it should be.

- Random Frame Drops....when there honestly SHOULDN'T be.

- Environmental Shifts works...too scripted. You never really feel in danger of dying by the environment trying to kill you, you can easily walk and walk and won't die at all...
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#15Zetta-Honey-BoyPosted 12/4/2012 1:31:22 AM
xhominid posted...
In layman's terms:

- Completely unintuitive controls. I don't care if you can get used to them, The inputs to do much of ANYTHING in this game can get ridiculous and is completely against most H&S in general. A Launcher button? What is this, MvC3? Holding LT and RT to either use the other weapons OR to use the whip to pull and grapple is ridiculous in and of itself... just argh.

- Easy as hell enemies, seriously, I've seen enemies put up a better battle in Very Easy in Bayonetta...

- Roll and Jump Cancelling? Not happening.

- No Lock On function...this isn't Dynasty Warriors or any of it's spinoffs, and forcing a crappy version of a forced Lockon which force targets enemies for you is even more stupid than it should be.

- Random Frame Drops....when there honestly SHOULDN'T be.

- Environmental Shifts works...too scripted. You never really feel in danger of dying by the environment trying to kill you, you can easily walk and walk and won't die at all...




you can add TWO dodge buttons, no taunting.
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#16SlaveBladePosted 12/4/2012 1:37:32 AM
Ether101 posted...
http://pastebin.com/qjpWCTFR


you keep posting that like it actually means anything. I debunked it, so stop posting it like it means anything at this point, not to mention some of it is factually outdated, so if you're going to post complaints, don't lie.
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#17xhominidPosted 12/4/2012 1:38:27 AM
From: Zetta-Honey-Boy | #015
xhominid posted...
In layman's terms:

- Completely unintuitive controls. I don't care if you can get used to them, The inputs to do much of ANYTHING in this game can get ridiculous and is completely against most H&S in general. A Launcher button? What is this, MvC3? Holding LT and RT to either use the other weapons OR to use the whip to pull and grapple is ridiculous in and of itself... just argh.

- Easy as hell enemies, seriously, I've seen enemies put up a better battle in Very Easy in Bayonetta...

- Roll and Jump Cancelling? Not happening.

- No Lock On function...this isn't Dynasty Warriors or any of it's spinoffs, and forcing a crappy version of a forced Lockon which force targets enemies for you is even more stupid than it should be.

- Random Frame Drops....when there honestly SHOULDN'T be.

- Environmental Shifts works...too scripted. You never really feel in danger of dying by the environment trying to kill you, you can easily walk and walk and won't die at all...




you can add TWO dodge buttons, no taunting.


I always keep forgetting that...Lock On seems like a far worse sin for this type of game despite how workable taunts are in games like these.
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When you're Minato it means putting them both doggy style, putting seals on their asses and teleport-popping them like a beast. -NaughtyGhost
#18ShadowZero007Posted 12/4/2012 1:53:42 AM
Zetta-Honey-Boy posted...
completely ignoring the fact that this is supposed to be a devil may cry game, this fails on many levels as just a competent action game.


pulling off the stinger attack is very un-intuitive. i didnt even know the attack was in the game until i browsed the forums here and i was suprised by how you pull ot off.

foward foward with analogue stick then attack...

this makes the move very unreliable to execute.

ofcourse this is compounded by the lack of an lock on targetng system...

why?

and why on earth are there TWO dodge buttons when they both do the exact same thing?

you know, one of them COULD have been a lock on targeting button.

also, it really bugs me that i cant perma toggle the alternate weapons like the scythe and axe.

so many bad design decisions went into making this game, its really the mark of an amateur designer.

another thing, WHY ISNT THERE A TAUNT BUTTON?

the designers said they didnt see a way to have it fit in this game... im calling BS on that.
this charcater swears, insults and disrespects every opponent he meets in cutscenes... and you say you couldnt implement a dedicated taunt button?
i smell massive BS and lies.
it couldve worked into the combos and or raised enemy aggro.

jumping is a tad floaty and dosent match the speed of the character's movements.

also, the guns lack any punch whatsoever. the feedback is weak and they lack any bite.


and the whole pulling and grabbing functions from the 2 differentshoulder buttons are also unintuitive, did it really need two?

devil may cry 4 had it just fine with a single button.



so many bad game design choices here...
really, its shameful and someone should be fired for letting this be the final product.
still, i have decided to buy the game and see for myself the full extent that this offers.

my curiosity has compelled me just to see how much they have butchered an action game.

like going to identify a dead body... i know its gona suck, but i must find out what killed it... or who killed it...


Stinger's input isn't really a con. It's not a plus but it doesn't hurt much; Bayo let you do it, and you do it the same in MGR. It was in all the trailers I don't know how you missed it :p I don't have trouble pulling it off.

There are two dodge buttons to compliment whichever shoulder button you have held down. If you're holding down L2 with your index finger you can't really dodge without releasing it; so this way you can press R1 and keep holding it down.

Considering the manner and speed in which you switch forms (Not just for the weapons but for dodges, pulling, dashes, etc) it works better than having to toggle back and forth. I addressed this in another topic; with the current set up toggling wouldn't be practical.

I kinda see what they meant by that narrative crap. Lets look at the Poison fight. If you shoot at her a lot she'll say something along the lines of quit shooting those pea shooters at me. If you neglect to attack she'll ask what's wrong and inquire if you've forgotten how to use your sword. If you switch platforms when not quite necessary Dante will tauntingly say "I'm over here sweetie". I figure all the boss encounters are like that.

The jumping seems fine to me.

The guns still have use for juggling, charge shots, extending combos, cancelling etc.

Using the Devil Bringer just activated an attack animation when you grabbed them; in DmC it either brings them to you or you to them; it has two functions and they are dictated by the triggers that dictate the "form" you're in. Of course the input is slightly different.

Also this
www.youtube.com/watch?v=_XHfupmx1I4
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#19Zetta-Honey-BoyPosted 12/4/2012 1:57:36 AM
ShadowZero007 posted...
Zetta-Honey-Boy posted...
completely ignoring the fact that this is supposed to be a devil may cry game, this fails on many levels as just a competent action game.


pulling off the stinger attack is very un-intuitive. i didnt even know the attack was in the game until i browsed the forums here and i was suprised by how you pull ot off.

foward foward with analogue stick then attack...

this makes the move very unreliable to execute.

ofcourse this is compounded by the lack of an lock on targetng system...

why?

and why on earth are there TWO dodge buttons when they both do the exact same thing?

you know, one of them COULD have been a lock on targeting button.

also, it really bugs me that i cant perma toggle the alternate weapons like the scythe and axe.

so many bad design decisions went into making this game, its really the mark of an amateur designer.

another thing, WHY ISNT THERE A TAUNT BUTTON?

the designers said they didnt see a way to have it fit in this game... im calling BS on that.
this charcater swears, insults and disrespects every opponent he meets in cutscenes... and you say you couldnt implement a dedicated taunt button?
i smell massive BS and lies.
it couldve worked into the combos and or raised enemy aggro.

jumping is a tad floaty and dosent match the speed of the character's movements.

also, the guns lack any punch whatsoever. the feedback is weak and they lack any bite.


and the whole pulling and grabbing functions from the 2 differentshoulder buttons are also unintuitive, did it really need two?

devil may cry 4 had it just fine with a single button.



so many bad game design choices here...
really, its shameful and someone should be fired for letting this be the final product.
still, i have decided to buy the game and see for myself the full extent that this offers.

my curiosity has compelled me just to see how much they have butchered an action game.

like going to identify a dead body... i know its gona suck, but i must find out what killed it... or who killed it...


Stinger's input isn't really a con. It's not a plus but it doesn't hurt much; Bayo let you do it, and you do it the same in MGR. It was in all the trailers I don't know how you missed it :p I don't have trouble pulling it off.

There are two dodge buttons to compliment whichever shoulder button you have held down. If you're holding down L2 with your index finger you can't really dodge without releasing it; so this way you can press R1 and keep holding it down.

Considering the manner and speed in which you switch forms (Not just for the weapons but for dodges, pulling, dashes, etc) it works better than having to toggle back and forth. I addressed this in another topic; with the current set up toggling wouldn't be practical.

I kinda see what they meant by that narrative crap. Lets look at the Poison fight. If you shoot at her a lot she'll say something along the lines of quit shooting those pea shooters at me. If you neglect to attack she'll ask what's wrong and inquire if you've forgotten how to use your sword. If you switch platforms when not quite necessary Dante will tauntingly say "I'm over here sweetie". I figure all the boss encounters are like that.

The jumping seems fine to me.

The guns still have use for juggling, charge shots, extending combos, cancelling etc.

Using the Devil Bringer just activated an attack animation when you grabbed them; in DmC it either brings them to you or you to them; it has two functions and they are dictated by the triggers that dictate the "form" you're in. Of course the input is slightly different.



can you defed the lack of a taunt?
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-choose death-
#20ShadowZero007Posted 12/4/2012 2:00:28 AM
The paragraph where I explained how enemies (Bosses seemingly at least) respond to what your doing during the battle was in regards to the lack of taunt.
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In my restless dreams I see that town...