Is it just me or is it impossible to seamlessly continue attacking in varied, fluid combos like in DMC 1-3 (haven't played 4)? With the sword in DmC it seems like you have to move on after the third sword hit no matter how you swing with the analog stick.
The guns.. I don't like the rapid automatic gun effect, I liked the heavier semi-auto sound effect and feel of the DMC 1 guns where you also heard/saw the shell cases hitting the floor in between shots. The new ones seem to generic.
The bad guys seem almost mechanized and much less demon-y as they were in DMC 1, with the marionettes. I also hate how you can't knock a lot of them off balance while they're about to attack you. I've never played God of War until recently when I started GOW 3, but one thing I like is that you can knock most enemies off balance as they're about to attack you. When their animation just continues as usual it makes the physics seem cheap.
I like the premise, thought the character redesign was cool, but I dunno. There also weren't any background details you could walk up to and press a button to get more info about from Dante's perspective. I miss that sort of build up to action DMC 1 had, and the background detail exploration.
I'm still probably going to get this game because I'm a big DMC fan, but I hope they're still working on it. --- when's dreamcast 2 coming out
I'd rent it. You get to play it without supporting the chance that DMC5 won't be made. --- Renekton would make a terrible lifeguard. He'd just laugh at you as you drown and die and then probably eat your corpse. PSN: RevolverChicken7
What's the point in releasing demos if that's the case?
Don't mind him. Apologists ALWAYS make that excuse. They did the same with Dragon's Dogma and ME3. --- My Resident Evil 6 Review| My XCOM: Enemy Unknown Review http://bitly.com/Z2CT6n | http://bit.ly/RJGjrn