Raising the style meter quickly: did you all forget about DMC3?

#71Pesmerga255Posted 12/22/2012 2:11:52 PM
AlexxShadenk777 posted...
No, it's not a marketting plot, Capcom is simply one of the most stupid companies of this age, and Tameem has said before in interviews that he flat out does not care if the game's successful at all.


+1 respect.
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#72FabuIousPosted 12/22/2012 3:32:52 PM
http://www.youtube.com/watch?v=n1BU8Q13fto
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#73Pesmerga255Posted 12/22/2012 3:48:43 PM
FabuIous posted...
http://www.youtube.com/watch?v=n1BU8Q13fto


http://www.youtube.com/watch?feature=player_detailpage&v=VaXlQNqA4-U#t=25s
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#74Pesmerga255Posted 12/22/2012 4:14:04 PM
FabuIous posted...
http://www.youtube.com/watch?v=n1BU8Q13fto


Try doing that with any of the midgame/endgame missions.
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#75_Uwye_Posted 12/22/2012 5:41:27 PM(edited)
AlexxShadenk777 posted...
Jam Session has a longer attack animation than Tremor, a long un-cancellable animation if you pull it off to the end, has a shorter range, needs to hit 10 times (if not more) to raise to SSS compared to two-three hits of Tremor, and the Style Meter actually drops down. Yeah, totally the same. Ever heard of context?

1 - It sure does, therefore it raises the meter even more effectively.


It also makes it less spammable. In the time it takes to throw a Tremor you are just starting a Jam Session.

2 - It's cancellable till the finisher, you can jump/sideroll/block/dash at any time before that last chord is struck. As I demonstrated, after hitting SSS you can simply get out of it and do other things freely.


I know, I was just pointing that out in case one wanted/happened to use the attack till the end.

3 - The amount of its does not matter, as pretty much any and all lesser enemies trapped in the attack, barring Greeds and a few others, will be stunlocked, completely unable to move, let alone attack.


What about DTed enemies, spiders and any enemy with a long range attack?

4 - Decaying meter is irrelevant to anyone perfectly capable of maintaining it.


And in DmC it doesn't matter even to those that can't maintain it, go figure.

5 - Have you ever heard of context?


Yes. The only thing that Jam Session and Tremor share is that both can raise the Style Meter to SSS very quickly. Properties, range, lenght of the attack and number of hits required are very different.

Maybe context isn't the right word (I'm italian, cut me some slack) but you should understand what I mean.

A better comparison would be with Drive, except that it doesn't raise have the Style-gain properties of Tremor.
#76Pesmerga255Posted 12/22/2012 5:49:04 PM
http://www.youtube.com/watch?feature=player_detailpage&v=n1BU8Q13fto#t=237s

Fail. He lost more health than the default amount. You have default health in the DmC demo.
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