Aren't sequels supposed to expand upon their predecessors? The DMC series is known for their large, unique weapon selection. --- Soul of the lost withdrawn from its vessel, let strength be granted so the world might be mended. PSN - Makohazard
6 Weapons isnt that bad. Compared to 3's four and 4 had about the same amount. (Lucifer, Gilgamesh, Rebellion, E&I, Shotgun, Pandora's. That was all of em right? Well I guess you could add Yamato.) --- In my restless dreams I see that town...
The weapons are decent, both quality and quantity. However, they seriously lack style and individuality. E&I turned into generic, tribal-inspired handguns. Osiris is just a blue death scythe. The axe is just, a red axe. The fist weapon is a pair of cartoony, hulk hands. The shuriken-esque weapon has nothing unique aside it's awesome AOE moveset. I could go on but you get the meaning.
For a game that sets visual style as one of its main objectives, it's failing pretty hard at the weapon section. --- Everything stemmed from Chaos, Aligned to Cosmos, Brought forth by Space, Woven with Time and Governed by Gravity.