Dark_Epathy posted...I was going to do exactly that, lol. At least I was going to comment the weapons from the previous games were pretty mundane, except for Nevan.
Lucifer deserves some credit. It's a weapon that has an obscene learning curve, but once you figure out how it works (If you can figure out how it works), you can combo
everything into
everything. It has obscene synergy with the rest of Dante's movelist.
Ophion isnt a weapon though.
But if he didn't claim that, then he'd have to admit that it had fewer weapons than DMC4 (Which sits at about nine with Yamato, ten if you want to include the Devil Bringer which has far more utility despite lacking control over Pulls than the Ophion).
The weapons are decent, both quality and quantity. However, they seriously lack style and individuality. E&I turned into generic, tribal-inspired handguns. Osiris is just a blue death scythe. The axe is just, a red axe. The fist weapon is a pair of cartoony, hulk hands. The shuriken-esque weapon has nothing unique aside it's awesome AOE moveset. I could go on but you get the meaning.
For a game that sets visual style as one of its main objectives, it's failing pretty hard at the weapon section.
While I generally agree, I must say the Arbiter is probably the worst weapon Dante's ever had. It feels like it exists solely to have a heavy weapon that constantly knocks everything too far away to combo to sit opposite of the light weapon that constantly draws them nearer. It has so little synergy with the rest of Dante's movelist beyond how fantastic Tremor is as a launcher it makes me wonder what they were thinking.