BackGround music in game (Bayonetta, DmC has some of the worst music featured in a game. Ever.
enemy design & boss design (both gameplay & aesthetic) (Bayonetta had much cooler and much better designed fights. By a mile)
environment (DmC, cool setting and world morphing)
character design & character development(Bayonetta, DmC has literally no characters that change or evole throughout the course of the story) background story(Bayonetta, whose story isn't insultingly bad) cutscene (Bayonetta, over the top and amazing to watch)
Gameplay was all Bayo had and even that was iffy. The game wasn't difficult, it was cheap. They throw in these BS quick time events that can instead kill you to compensate for lack of creative design. I'd rather have straight up bad bosses like in DmC than have lame tricks from Bayo.
Both games have crap soundtracks so I'll pass on that. Bayo had no story worth the effort of following and just tried way too hard to be quirky. Characters in Bayonetta were nonentities and Bayo herself was just dumb to me on so many levels. A naked witch who fights using the hair that grows out of her body? Ya no thanks that **** is gross.
The hair is from her head. She uses her magic to make her hair form her outfit. But you knew that already.
Tell you what man. You enjoy teaching high schoolers, and I'll enjoy creating my crappy manga. Let's see where we both are in a year.~ TheDoorMouse