For the people who keep complaining that this game is "too easy"...

#31SHMYazoo(Topic Creator)Posted 1/21/2013 6:12:08 PM
soulegion08 posted...
SHMYazoo posted...
darkdragon_9600 posted...
Either you go all the way and make it something that'll attract casual, with many unlocks and replay value, or you do something more focused on the hardcore crowd.

DmC stood in the middle, alienating some of the old fanbase, trying to bring in a new one and then trying to bring back those who went away.

The Pokemon anime is a good comparison. Sinnoh was a step above Hoenn and Ash actually knew what he was doing, while Dawn was a rookie and had her hands held.

Unova just tried to do Squirtle/Charizard/Cyndaquil again for the veterans to draw paralels and make Ash act like a rookie to please new fans.

And it sucks.


I understand what you're saying, but I wasn't trying to talk about DmC's qualities or lack of them in this post. I'm looking at it in a strict business point of view. Don't you think it was the right move by the Capcom share holders, I mean, it's always a bet trying to sell products to people, but if I had to bet, I'd say it was the right move.

If it will pay off, we'll only know in a few weeks / months.


Yazoo, i made a similar argument in the thread :If you want DmC2 to succeed"

soulegion08 posted...
game developers are not in the business to sell you "fun or challenging". they are there to sell you a product. and when you can make a game that can target a large audience and make you money, that is your intended target if it means making something easier and accessible. Who would pay for frustration and headache? not many people would, so why not create a game that caters to a wider audience yielding a bigger payout. If it means "casualizing" so be it, even though the meaning of this word has been destroyed by the so called "hardcore" players here.

I wish some people would look at this from other points of view, the games arent made for you per say, they are made to make money otherwise they would be free and devs would do whatever they wanted to make it fun. but thats a fantasy world and there are no freebies in this world.


They simply dont listen, is all.


You pretty much said the same thing I said, yes.

People tend to be passionate about things they love, which lots of times blind them to the reality of business decisions.
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#32Grey_Fox4Posted 1/21/2013 6:12:58 PM
CrossRaven posted...
The whole "it's just business" argument is always hilarious. Why should we care if they profit when a company stops making what we want? When you go casual and alienate your past fans/consumers, and Capcom is one of the biggest offenders of this, you are telling the people that made you your money that you don't mean anything because they can't milk you anymore. In turn, we do not have to care about them either. It's not our fault they don't want our money, so we tell them and speak with our wallets. It goes both ways.


The fact is you do still want them to take your money and you do still care about them even though they don't care about you, that's why you are posting. Capcom hasn't lost you if they announce DMC5 you and everyone else claiming to be done with Capcom will buy it.
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#33soulegion08Posted 1/21/2013 6:13:11 PM
docman864 posted...
SHMYazoo posted...
docman864 posted...
you see, the problem is not because the game is easy, but it's more about not giving the user the alternative to play higher difficulties (the other difficulties aren't even that hard and doesn't require a lot of patience like previous DMCs) when they want the challenge. you need to satisfy both sides, not just one side or simply put, downgrading all difficulty levels to satisfy the casual group. My biggest problem is people like you who is looking for reassurance. All you have to say you like the game and be done with it, so don't try to prove something like you are right about it.


But what you think is easy, lots of casuals feel it's hard. So you can't really say they should put even higher difficulties when the casuals wouldn't even attempt it, it would be a waste of time, in a production cost, to appeal to the small, extremely picky group of Elite DMC players.


what is so hard to satisfy both sides?


because the elite DMC side is small. even if every dmc fan was willing to pay 60 bucks, theres not telling how much more can be made from those that can be introduced into the series. Companies will always, if not most of the time go for the bigger payout. if they can make more then why not?

if you can find me a business or entity who doesnt like money and is not into making a a profit, please tell me. Regardless of what you may say, money is the largest factor in play here if you are a big company like Capcom.
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#34docman864Posted 1/21/2013 6:13:30 PM
zhaoyun99 posted...
soulegion08 posted...
docman864 posted...
from a business stand point, I wouldn't even consider it a smart choice. You want best results, you try to satisfy everybody not disregard one group for the majority.


but you can do that because one someone is always gonna be pissed about, why try to capitalize on a small demographic when you can go for the larger one instead and not have to spend so much??


One thing that cashcom made a mistake was that they tried to alienate the ESTABLISHED fanbase that supported them for a REALLY LONG TIME since the very first game and it was 12 YEARS AGO. With DAT LARGE yrs of accumulation and you just say "FU" to them in the face and "We don't need you anymore"?


DMC wouldn't have gotten this far w/o our support, so why the F bomb, Capcom?
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if you don't play this game, you ARE part of the f***ing problem.
#35BrocknothPosted 1/21/2013 6:13:47 PM
Putting the responsibility of "filling the gap" left by disgusted established consumers onto a new wider audience is a STUPID idea. Either you better be peddling something that even the gods themselves will praise or you're screwed. I don't care how many times people say it. Capcom made a mistake and now they're paying for it.
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#36darkdragon_9600Posted 1/21/2013 6:14:24 PM
From: SHMYazoo | #019
darkdragon_9600 posted...
Either you go all the way and make it something that'll attract casual, with many unlocks and replay value, or you do something more focused on the hardcore crowd.

DmC stood in the middle, alienating some of the old fanbase, trying to bring in a new one and then trying to bring back those who went away.

The Pokemon anime is a good comparison. Sinnoh was a step above Hoenn and Ash actually knew what he was doing, while Dawn was a rookie and had her hands held.

Unova just tried to do Squirtle/Charizard/Cyndaquil again for the veterans to draw paralels and make Ash act like a rookie to please new fans.

And it sucks.


I understand what you're saying, but I wasn't trying to talk about DmC's qualities or lack of them in this post. I'm looking at it in a strict business point of view. Don't you think it was the right move by the Capcom share holders, I mean, it's always a bet trying to sell products to people, but if I had to bet, I'd say it was the right move.

If it will pay off, we'll only know in a few weeks / months.

Ah yes, the thing about Capcom is: They have the option to keep doing something that will keep giving them a solid income or change it for a gamble that might give instant big money without spending much.

DMC didn't really need a reboot, people expected to see why Dante was all moody in 2, learn about Nero and stuff. But Capcom figured outsourcing, having classic skins as DLC and bringing in new people would be the best course of action.

Capcom is all big money real quick, not building something and constantly aiming to improve it and fix what's wrong.

That's why plenty of people hate them,
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#37FireMage7777Posted 1/21/2013 6:15:23 PM
SHMYazoo posted...
docman864 posted...
from a business stand point, I wouldn't even consider it a smart choice. You want best results, you try to satisfy everybody not disregard one group for the majority. We don't even know how dependable this majority group is either and according my experience, they are less informative than your regular gamer.


But you have to allocate resources. You can't please them all because you don't have infinite resources and time to make the game. So they have an X amount of money and they have to appeal to the widest audience possible with that X money. What would you do, try to appeal to the casual market that always was kind of interested in the games but felt they were too hard, or had too much japanese-y plot ("dark soul with liiiiiiight") with those "white haired dudes" (that's what the casual market thinks) or try to appeal to the elite niche group that is stuck with the same number of people circle jerking the combo videos of Brea on youtube? See what I mean?


You mean the niche group that would have bought a DMC5 and made it sell well over 3 million copies? That niche group? Yeah f*** them
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#38Virtue777Posted 1/21/2013 6:16:54 PM
If you honestly believe that the majority of people who bought DMC4 are "hardcore," then you're extremely delusional. If anything scared away the majority of DMC fans, it's Dante's new look and some of the goofy trailers.
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#39produnerPosted 1/21/2013 6:20:49 PM(edited)
Skipped all of the meaningless text. Games are based on challenge, And a video game developer should always focus on making a game that is fun and up to the standards, more difficulty= more fun; people enjoy challenge more and the industry should encourage players to play on higher difficulties.

I don't know why, but your topic somehow is implying that you want to justify DmC's lack of difficulty to say that the game is better with this level of difficulty and its not on of the cons; in other words overrate the game.
#40docman864Posted 1/21/2013 6:22:13 PM(edited)
not all casual gamers are that casual. They are more competent than you think, so stop belittling that group with your so called assumptions.

I doubt DMC fanbase is small as you think it is.
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if you don't play this game, you ARE part of the f***ing problem.