Can I have some tips for style points ?

#1codebreak1337Posted 1/22/2013 9:24:31 PM
i can rush through the level fast, kill everything fast but i can't seem to SSS my style points.

any tips ?
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#2Green_PuffPosted 1/22/2013 9:28:54 PM
What mission troubles you my sun?
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#3pyro_buntaPosted 1/22/2013 9:29:35 PM
Use demon weapons, switch to angel weapons, demon dodge, repeat, etc...

What game are you playing?
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#4codebreak1337(Topic Creator)Posted 1/22/2013 9:33:31 PM
im testing out mission one.. ok so i guess switching between angel and demons gives a bonus, i figured evade would as well.
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#5OZLDIACPosted 1/22/2013 10:11:56 PM
for mission 1, demon dodge is a must..start the fight with that and you'll be S or SS already before Kat tells you to follow her.
#6Lioyd_the_heroPosted 1/22/2013 10:16:56 PM
codebreak1337 posted...
im testing out mission one.. ok so i guess switching between angel and demons gives a bonus, i figured evade would as well.


Well its not the switch but the variation of moves that keeps the moves fresh and lets you build your style rank faster.

If all you do is one attack your style will slow down to a snail's pace, but change up your weapons and then you can make that thing soar.
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#7GoldsicklePosted 1/22/2013 10:27:30 PM
Style rises faster when multiple enemies are caught in one attack.
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#8Duke_VassagoPosted 1/22/2013 10:39:20 PM
OZLDIAC posted...
for mission 1, demon dodge is a must..start the fight with that and you'll be S or SS already before Kat tells you to follow her.


This. Just do your best at avoiding getting hit so the counter won't reset. Take full advantage of the aquila when times don't call for the osiris. T, T, pause T (hold)T aquila, two hits with delay with rebellion, third hit switch to arbiter for that quick heavy TT(hold)T is an easy and quick go-to if you're sticking to the ground and want to deal heavy amounts to large crowds at once. Aquila's ground circle the jesus out of every witch you come by so they don't interrupt your steez.

I wish I could offer better advice than that.
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