HellFire-BahamuPosted 1/23/2013 11:50:26 AM | I'm not expecting balls-off-the-wall PC sales, but I'm expecting the US sales to atleast be over 500,000. Not sure if pessimistic or optimistic, but I'm expecting atleast decent sales. --- "I like the way you die, boy" -Django |
KA_ME_HA_ME_HAPosted 1/23/2013 11:52:36 AM | After seeing the sales from the rest of the world so far... I think my prediction was off. I said it would reach 1.2 million sales, but it looks like it will struggle just to break a million. There's literally no chance of it hitting the 2 million Capcom wanted. --- [INSERT SIGNATURE HERE] |
rockman11_zPosted 1/23/2013 12:04:23 PM | If it reaches 1 mil, is that succesful? --- Previous rank 5 all time in the world Capture the Leader/Guardian Gears of War 3. Official fiancee of Naoto Shirogane( it's canon too) |
gamer6879403333Posted 1/23/2013 12:07:36 PM | rockman11_z posted...If it reaches 1 mil, is that succesful? A million is definitely a success. It's the benchmark, if a game reached it then it was a success. Most of the time. Games with ridiculously high production costs have to sell a little more then that. But for a typical game with typical costs like DmC? A million is a profit. --- They shot a diamond made of iron at a car moving at 400 walls per hour-One of the dumbest sentences ever. |
KA_ME_HA_ME_HAPosted 1/23/2013 12:09:29 PM | rockman11_z posted...If it reaches 1 mil, is that succesful? Not quite. Capcom wants it to reach 2 million. Half of what they want is hardly a success. NT used a lot of expensive things to make this game, including the same mocap studio from Avatar. That's not cheap, Capcom needed this game to reach the 2 million they wanted. If and when it doesn't, they will consider it a failure. --- [INSERT SIGNATURE HERE] |
darkdragon_9600Posted 1/23/2013 12:09:52 PM | From: rockman11_z | Posted: 1/23/2013 5:04:23 PM | #113If it reaches 1 mil, is that succesful? Capcom wants 2 mil...so maybe not. Seeing how this was done to attract a larger audience, nope. --- Can I haz cheezburger? |
Rising_shadowPosted 1/23/2013 12:10:16 PM | Profit does not equal success. A game needs to do more than break even to be successful. A million units isn't that much. The projected sales were 2 million for the first week. That's not to say that's the breaking even point but that's the projected sales needed for a real success on the Capcom scale. --- Frank Zappa is God. Fact. King of Heroes, do you have enough swords?! |
rockman11_zPosted 1/23/2013 12:11:00 PM | gamer6879403333 posted...rockman11_z posted...
If it reaches 1 mil, is that succesful?
A million is definitely a success. It's the benchmark, if a game reached it then it was a success. Most of the time. Games with ridiculously high production costs have to sell a little more then that. But for a typical game with typical costs like DmC? A million is a profit. Then DmC will have a good chance on being successful then. --- Previous rank 5 all time in the world Capture the Leader/Guardian Gears of War 3. Official fiancee of Naoto Shirogane( it's canon too) |
DethaPosted 1/23/2013 12:13:08 PM | I'm sure for Ninja Theory it's been the most important and impressive week they've ever experienced.
Uh, Bison tuesday. --- i3 2130 @ 3.4 GHz | Taneem Xtreme 8gb @ 1600 MHz | GTX 460 (768mb) @ 855 MHz / 2000 MHz http://steamcommunity.com/id/dxluv |
rockman11_zPosted 1/23/2013 12:15:31 PM | Rising_shadow posted...Profit does not equal success. A game needs to do more than break even to be successful. A million units isn't that much. The projected sales were 2 million for the first week. That's not to say that's the breaking even point but that's the projected sales needed for a real success on the Capcom scale. What other factors that are needed to warrant success? I'm just curious. Talk to me. --- Previous rank 5 all time in the world Capture the Leader/Guardian Gears of War 3. Official fiancee of Naoto Shirogane( it's canon too) |