I put my favorites here: "regular enemy had this huge blade on his right elbow," Itsuno said. "It was actually on pretty much all the enemies! Apparently the designer really liked putting blades on people's elbows." "So we asked how the guy was gonna attack with this blade," Eshiro continued, "and the reply was 'Oh, he doesn't use it much' "In Itsuno's eyes, the first boss designs were flat and uninteresting, basically just minion-level enemies blown up to huge size" "We were always the most nervous just before the meeting, and it'd be such a relief afterwards"
"So we asked how the guy was gonna attack with this blade," Eshiro continued, "and the reply was 'Oh, he doesn't use it much'. So we said 'No, no, that's not going to work as a game' and had them rethink it a little bit."
"They're really forward-thinking, so it was worth teaching them everything we could."
This says so much about Ninja Theory. --- http://i.imgur.com/QB2km.png
Capcom clearly need to teach them more and I hope they do. Sure DmC isn't great but I do want Ninja Theory to improve. They are good at level design, making things look good and British but lack in other important areas. --- One who knows nothing can understand nothing - GamerTag: wwinterj/PSN wwinterj