So why Itsuno....

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2 years ago#1
....told us about their debacles with NT? I mean all that "blade on elbow" etc. things? He's smart enough to realize it will make NT look bad. Am I seeing things or finger pointing between NT and Capcom started?
2 years ago#2
You see, unlike NT, Itsuno and his team can into subtlety.
2 years ago#3
but posting it soon after game was released is kinda discredits them:(
2 years ago#4
It's called creative differences...

NT had a plan, Itsuno maybe had another. That's all.
2 years ago#5
but posting some info like "all enemies were the same and didn't had any functionality" is basically discrediting NT. Basically whole report made me feel that NT really were only lapdogs and without Itsuno game flopped even more.
2 years ago#6
Any link to what you're talking about?
2 years ago#7
portuguese100 posted...
Any link to what you're talking about?


http://www.polygon.com/2013/1/30/3931784/capcom-devs-describe-the-long-distance-romance-with-ninja-theory-that
2 years ago#8
Kyrylo posted...
but posting some info like "all enemies were the same and didn't had any functionality" is basically discrediting NT. Basically whole report made me feel that NT really were only lapdogs and without Itsuno game flopped even more.


Wait, you mean the enemies were originally LESS varied than they were in the full game? I didn't think that was humanly possible.
---
My Agent Hunt vids.
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2 years ago#9
http://www.polygon.com/2013/1/30/3931784/capcom-devs-describe-the-long-distance-romance-with-ninja-theory-that
2 years ago#10
Sephivengeance9 posted...
Kyrylo posted...
but posting some info like "all enemies were the same and didn't had any functionality" is basically discrediting NT. Basically whole report made me feel that NT really were only lapdogs and without Itsuno game flopped even more.


Wait, you mean the enemies were originally LESS varied than they were in the full game? I didn't think that was humanly possible.



Well, it happened in DMC 2, so I don't get your point. XD
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Soo.... the game diedStrelok1597/2 2:53PM