so, um if bayonetta PS3 plays at 30FPS & DmC is to in PS3

#1tehheadPosted 2/7/2013 11:06:49 AM
how come bayonetta overall control & feeling is MUCH more smoother, free & fast flowing compare to tackyness of DmC?

i thought FPS means the speed of actions that occurs, but how do i find bayonetta faster in PS3 when compared to DmC 30 equal FPS

so, what is FPS stands for really? i can't really tell if it matter, since bayonetta proofs that better programming & smoothing means better gameplay performance, not FPS that make matters
#2KyryloPosted 2/7/2013 11:07:47 AM
*cough*NT skills*cough*
#3Jiyuu FalconPosted 2/7/2013 11:10:21 AM
Bayonetta is at 60fps, or at least tries to be. It is certainly more than 30.
#4rice_noodlesPosted 2/7/2013 11:10:21 AM
Well for one Bayo doesn't have the stupid pause between attacks unless using certain weapons, unlike DmC:

https://www.youtube.com/watch?feature=player_detailpage&v=meaPR33TKCs#t=61s
#5produnerPosted 2/7/2013 11:15:54 AM(edited)
Input lag, character movements and animations. Frame rate does affect the controls, in fact even in the xbox version of bayonetta , there were moments of framerate drop and they were annoying. Best example of controls is DMC, framerate was stable, less input lag, smooth animations and movements.

Edit: bayonetta on ps3 ran at +30, still annoying and affects the overall quality of the game and high level play. You can react better, have better control, have precise inputs during certain frames and have smoother animations on high frame rate. 60 is ideal, below that really hurts the gameplay , especially for fast paced action games and fighting games with precise inputs.
#6RetsuxDPosted 2/7/2013 11:13:30 AM
Frames per second.
#7SilentS89Posted 2/7/2013 11:13:37 AM
I don't think this is a serious thread but why not?

The difference is that Bayonetta is designed to be 60fps, so the result is that even when it ends up 30fps a small remnant of that remains.

DmC was designed for 30fps so even at 60fps a level of delay still remains.

I am not a professional or anything, this is just my understanding.
#8A_Nonny_MoosePosted 2/7/2013 11:16:04 AM
From: tehhead | Posted: 2/7/2013 6:06:49 PM | #001
i thought FPS means the speed of actions that occurs

No, it just means the number of rendered frames per second. The actions still occur at the same speed, there's just 60 frames of animation rather than 30.
---
http://i.imgur.com/QB2km.png
#9ScreamingMidgetPosted 2/7/2013 11:20:25 AM
Because P* is a great dev, while NT is crap.

Even the badly ported PS3 version of Bayonetta runs MUCH better and smoother than DmC.