*About the whole environment trying to kill you* thing.

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User Info: Kingscorpiop93

Kingscorpiop93
4 years ago#1
Totally not what I expected. What I expected was like at random moments you'd be caught off guard and like the floor under you would break without letting you know or a building falling down on you out of no where just things like that. But maybe I expected a little too much if they had made it that way it would have been more about survival and that's obviously not what they wanted. Like in the middle of a boss fight the boss charges you you go to dodge and unexpectedly the the ground raises a bit causing you to trip over getting hit by the boss you know the kind of game that forces you to be very observant and think about how you're going to get through the levels. What do you think?
--- We are born of nothing and so shall we return...Darkness begets light and light begets darkness.
PSN: Kingscorpiop93

User Info: Psychochild27

Psychochild27
4 years ago#2
The game already has faaaaaaar too many environmental hazards in its current state. I can't imagine how annoying the game would be if Limbo was actually competent.

User Info: Kingscorpiop93

Kingscorpiop93
4 years ago#3
Psychochild27 posted...
The game already has faaaaaaar too many environmental hazards in its current state. I can't imagine how annoying the game would be if Limbo was actually competent.


I think more games need competent environments.
--- We are born of nothing and so shall we return...Darkness begets light and light begets darkness.
PSN: Kingscorpiop93

User Info: NostalgiaRules

NostalgiaRules
4 years ago#4
Kingscorpiop93 posted...
Totally not what I expected. What I expected was like at random moments you'd be caught off guard and like the floor under you would break without letting you know or a building falling down on you out of no where just things like that. But maybe I expected a little too much if they had made it that way it would have been more about survival and that's obviously not what they wanted. Like in the middle of a boss fight the boss charges you you go to dodge and unexpectedly the the ground raises a bit causing you to trip over getting hit by the boss you know the kind of game that forces you to be very observant and think about how you're going to get through the levels. What do you think?



If you let DmC Dante stand in one spot long enough while Limbo is trying to attack, will Limbo actually crush Dante?
Newer isn't always better.
And I shall keep Dante's Force Edge polished and sharp till he comes back.

User Info: sjwho2

sjwho2
4 years ago#5
NostalgiaRules posted...
Kingscorpiop93 posted...
Totally not what I expected. What I expected was like at random moments you'd be caught off guard and like the floor under you would break without letting you know or a building falling down on you out of no where just things like that. But maybe I expected a little too much if they had made it that way it would have been more about survival and that's obviously not what they wanted. Like in the middle of a boss fight the boss charges you you go to dodge and unexpectedly the the ground raises a bit causing you to trip over getting hit by the boss you know the kind of game that forces you to be very observant and think about how you're going to get through the levels. What do you think?



If you let DmC Dante stand in one spot long enough while Limbo is trying to attack, will Limbo actually crush Dante?


only in specific parts and it takes a good 5 seconds or so.

User Info: Billysan

Billysan
4 years ago#6
Yeah it's just a fancy way to guide the player.
http://billysan291.deviantart.com/
PSN: Billysan291

User Info: _Uwye_

_Uwye_
4 years ago#7
I remember people (especially after the "30fps because of morphign levels") -and Shatterstar- actually thinking it would work like that.

User Info: ShadowZero007

ShadowZero007
4 years ago#8
_Uwye_ posted...
I remember people (especially after the "30fps because of morphign levels") -and Shatterstar- actually thinking it would work like that.


I don't think anyone expected a completely random and amorphous environment :p
In my restless dreams I see that town...

User Info: Billysan

Billysan
4 years ago#9
ShadowZero007 posted...
_Uwye_ posted...
I remember people (especially after the "30fps because of morphign levels") -and Shatterstar- actually thinking it would work like that.


I don't think anyone expected a completely random and amorphous environment :p


I think most people kept their expectations in check and said it was going to be scripted but there were a number of supporters who insisted it was more.
http://billysan291.deviantart.com/
PSN: Billysan291

User Info: _Uwye_

_Uwye_
4 years ago#10
ShadowZero007 posted...
_Uwye_ posted...
I remember people (especially after the "30fps because of morphign levels") -and Shatterstar- actually thinking it would work like that.


I don't think anyone expected a completely random and amorphous environment :p


Oh, no no. Not completely random, but things like...I don't know, the black goo appears on the spot you are on and if you don't get out of the way the floor morphs into something and you get hit. Or walls visibly tremble and then jumps out. Stuff like that; it wouldn't be that different compared to certain attacks nomral enemeies already have, it would just give a reason to the whole "the city is out to kill you" thing.
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