"Usually the worst creative crimes are made when you're trying to make a game for someone else - some perceived demographic that, in all likelihood, doesn't actually exist." ~ Tameem Antoniades
I get the feeling DmC was all one MASSIVE joke from this guy. The whole time, he's giggling to himself in the corner over how crafty he is. --- "Clue in, girl! Get in that trap room and grab that battery while I, a bad-ass convict, play this beautiful piano melody."-MorphineChild on REŘ
He's just saying to have a vision and stick to it. Don't tweak it or, worse, revamp it or destroy it just to win points from the market. --- ~@_@~ Why are you people so hung up on what's canon or not? - freakazaa
He's just saying to have a vision and stick to it. Don't tweak it or, worse, revamp it or destroy it just to win points from the market.
so, essentially don't make this game in the first place? --- If you can see me smiling, you've already died. If I'm laughing, you might have a chance. If I'm quiet, I'm planning on how to get back to smiling.
A product that is created to broaden an audience is not automatically a sell-out. It can still be a work with creativity and heart. DmC does have these things, as much as some of you would hate to admit it.
The only real portion of this game that you could say was modified for the sake of sales was the combat. It was downgraded to make it more accessible to fans, but the ideas behind the combat, even if it is easier, are still there. It's not as though the entire gameplay of the franchise was turned into a shooter.
Everything else about the game creatively, from the characters, the art, and music, is pretty distinct and cohesive in regards to the game's vision. Even if it's a reboot with themes previously explored in other media, it's still its own entity with its own style. --- ~@_@~ Why are you people so hung up on what's canon or not? - freakazaa