Do you at least like the idea of a universal dodge button?

#1wolf riderPosted 2/15/2013 7:46:42 AM
i.e., press one button plus any direction to roll in that direction? - Results (171 votes)
Yes, I like how DmC did it.
28.65% (49 votes)
Yes, but not the way DmC went about it
32.75% (56 votes)
No, there should be no dodge button
38.6% (66 votes)
This poll is now closed.
I seriously hated the way the input for side rolling was based on the direction Dante is facing in the old DMC games. It's just too strict for a fast-paced action game with a terrible camera.

An abrupt camera angle change screws you up. Sometimes you can barely see which direction Dante's facing when enemies fill the screen. On harder difficulties enemies will strafe around you constantly, forcing you to continually readjust.

It's too much to have to keep track of everything on screen as well as which direction Dante's facing. It's not a big a deal for command attacks because if you f*** up you still attack, just not with the one you wanted. You jump instead of roll and chances are you lose a chunk of life.

I'm sure some people will think that it's a mark of skill to be able to dodge perfectly with these controls. But I think there comes a point where it becomes a hindrance, like the tank controls and inability to strafe in RE4 and 5.

I'm sure the the root cause of the control scheme was due to a limited amount of buttons on the controller, so binding it with the lock-on and jump buttons was the best option available. I just think there should just be a single dodge button that allows you to roll in whatever direction you want.
"When was the last time someone said 'Man, I wish this game had MORE QTEs'? Never mother******. That's when!" ~ Samuel L. Jackson on QTEs
True story.
#2DuuuDe14Posted 2/15/2013 7:48:24 AM
No, it was fine in Bayonetta but i dont think it belongs in Devil May Cry. Trickster dashes, table hopper, teleports and dodge rolls were fine the way they were.
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#3DarkJaydragonPosted 2/15/2013 7:48:47 AM
I prefer it, the camera controls were absolutely terrible in the old series, wanna roll but your standing at a weird angle? Have a backflip.
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#4DarkSymbiotePosted 2/15/2013 8:36:23 AM
DmC did it... fairly well.
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#5Teh_TiltyuPosted 2/15/2013 8:36:32 AM
they should implement an option to use the usual roll with one button

camera screwed me up so much <_<
#6pyro_buntaPosted 2/15/2013 8:42:34 AM
ITT: There is no such thing as Trickster/Table Hopper
...for Tony Redgrave...
#7DarkSymbiotePosted 2/15/2013 8:44:06 AM
pyro_bunta posted...
ITT: There is no such thing as Trickster/Table Hopper

But DmC did something better. Seamlessness is something NT almost got right.
My Resident Evil 6 Review| My XCOM: Enemy Unknown Review |
#8produnerPosted 2/15/2013 8:44:53 AM
#9DJ_0000Posted 2/15/2013 8:51:09 AM
Indeed it was a vast improvement that made Dante feel more mobile in my opinion, I think this also links into the fact that old games had terrible camera controls like you mentioned.

One button dodges and free movement camera controls should be industry standard for the genre in my opinion.
#10Rising_shadowPosted 2/15/2013 8:54:03 AM
ITT : People who've never used Trickster.
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