Remember when this generation started and people complained about no colours

#11KaptainK00lPosted 2/15/2013 11:19:13 PM
http://telebunny.net/toastyblog/wp-content/uploads/2012/08/120805_castlevania-3a.gif
http://en.wikipedia.org/wiki/Complementary_colors
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#12rice_noodlesPosted 2/15/2013 11:24:00 PM
http://theabyssgazes.blogspot.ca/2010/03/teal-and-orange-hollywood-please-stop.html
#13DarkSymbiote(Topic Creator)Posted 2/15/2013 11:36:29 PM(edited)
Yes, yes. I am aware of the Blue & Orange fetish some artists have but NT's peculiar colour vibrancy makes me nauseous.
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#14Qwesar23464Posted 2/15/2013 11:41:36 PM(edited)
DarkSymbiote posted...
Yes, yes. I am aware of the Blue & Orange fetish some artists have but NT's peculiar colour vibrancy makes me nauseous.


I understand TC, it got kind of grating to me as well.

However, I think the issue is part of one of the classic complaints of the early games; DAT BLOOM.

And may I also say that Mass Effect has to be one of the most blatant uses of the Blue/Orange style that is used nowadays. I mean, is the orange at all necessary for this cover?

http://www.shadowsplace.net/wp-content/uploads/2010/05/mass-effect-box-artwork-pc.jpg
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#15SiLVeR_420Posted 2/16/2013 1:28:22 AM
Qwesar23464 posted...
DarkSymbiote posted...
Yes, yes. I am aware of the Blue & Orange fetish some artists have but NT's peculiar colour vibrancy makes me nauseous.


I understand TC, it got kind of grating to me as well.

However, I think the issue is part of one of the classic complaints of the early games; DAT BLOOM.

And may I also say that Mass Effect has to be one of the most blatant uses of the Blue/Orange style that is used nowadays. I mean, is the orange at all necessary for this cover?

http://www.shadowsplace.net/wp-content/uploads/2010/05/mass-effect-box-artwork-pc.jpg


I think that orange part is the AI you find on Ilos...although that might have been green..its been awhile since I played that part in ME1.

Also atleast Mass Effect dosent use that stupid bloom effect. Lens flares are much more nicer in your eyes.
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#16DarkSymbiote(Topic Creator)Posted 2/16/2013 2:14:49 AM
Qwesar23464 posted...
DarkSymbiote posted...
Yes, yes. I am aware of the Blue & Orange fetish some artists have but NT's peculiar colour vibrancy makes me nauseous.


I understand TC, it got kind of grating to me as well.

However, I think the issue is part of one of the classic complaints of the early games; DAT BLOOM.

And may I also say that Mass Effect has to be one of the most blatant uses of the Blue/Orange style that is used nowadays. I mean, is the orange at all necessary for this cover?

http://www.shadowsplace.net/wp-content/uploads/2010/05/mass-effect-box-artwork-pc.jpg


I did not notice that till today.
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#17vgman94Posted 2/16/2013 4:47:02 AM
DarkSymbiote posted...
Yes, yes. I am aware of the Blue & Orange fetish some artists have but NT's peculiar colour vibrancy makes me nauseous.


Am I the only who enjoyed the colors? I mean I didn't like everything, but I enjoyed the feeling of vibrancy. It felt ominous and unique, which I enjoyed.
#18Psychochild27Posted 2/16/2013 8:27:18 AM
DarkSymbiote posted...
Well, in DmC, they took way too far. Most of the environments hurt my eyes except some of cinematics where it is nearly monochromatic.


God is it intense in this game. In the carnival stage alone I regularly lose targets in the thick, blinding red fog and on more than one occasion I've had to really stop and stare to figure out whether or not a Death Knight was a red one or not.
#19DarkSymbiote(Topic Creator)Posted 2/16/2013 8:30:32 AM
Psychochild27 posted...
DarkSymbiote posted...
Well, in DmC, they took way too far. Most of the environments hurt my eyes except some of cinematics where it is nearly monochromatic.


God is it intense in this game. In the carnival stage alone I regularly lose targets in the thick, blinding red fog and on more than one occasion I've had to really stop and stare to figure out whether or not a Death Knight was a red one or not.


Very intense. It's definitely not recommended for long play sessions.
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