Mechanically which "Devil Bringer"-like weapon functions the best? I think I've all but mastered it's usage in DmC in the bit of time I've spent replaying the demo (still on the fence about actually picking up my pre-order). In Bayonetta, however, I'm having a bit of trouble using it in the same beastly manner that I use it in DmC (I dominate aerial combat with it. It's almost too easy...).. I know how to grab and pull the enemies towards me, and I also know how to swing them around the area into other enemies once they've been grabbed, but I've randomly been performing a move where I grab them and pull myself in towards them (the lighter enemies outside of Witch Time), followed by a kick attack, it seems. I don't know exactly how I'm pulling it off, since at the point I seem to go into "mash mash mash!" mode due to all the higher difficulty level chaos.. --- "This isn't ATB. This is Command Synergy Battle... Welcome to the Future."
I thought so too, and then one day I performed the grab-and-pull (I had absolutely no idea about what the potential moveset of this weapon was), and the possibilities at that point seemed endless. I enjoyed playing as Nero in DMC4, too, so that in itself seemed like a plus for Bayo's massive moveset already. I've seen a few videos where Kully was matched with Sai Fung, and some crazy combos were pulled off as a result, but I've yet to snag Sai in my new playthrough, so I have no way of testing it out for myself. --- "This isn't ATB. This is Command Synergy Battle... Welcome to the Future."
Yeah, I've recently really started exploring the depth of all of Bayo's weapons and The Kulshedra is easily one of the best weapons for getting combos going and adding length to them. --- My Agent Hunt vids. http://tinyurl.com/caoo5f3