lol 30fps

#1Honey-BoyPosted 2/27/2013 7:13:45 AM
why couldnt they get the console versions of this game to run at 60 fps?

why did they insist on using the awful unreal engine?

MGR looks just as good (if not better) and it runs at 60 fps AND had the awesome bonus of allowing the player to slice up the geometry and enemy characters dynamically.

instead, NT decided to focus on mocap and further push games and game development into the wrong direction, lolshakespeare.

they had 3 times the development time as PG, and this was the best they can do?
and the games are even the same length too.
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~choose death~
#2a_gon_neePosted 2/27/2013 7:21:04 AM
NT put their focus on visuals instead of gameplay, the only reason the combat wasn't completely abysmal is because capcom held their hands throughout development.
#3ScreamingMidgetPosted 2/27/2013 7:23:55 AM
Because P* is the most talented dev right now, while NT is just a bunch of imbeciles.
#4DarkJaydragonPosted 2/27/2013 7:28:40 AM
Doesn't MGR have only a 50FPS and it drops due to slow-down in blademode? And that god-awful camera.

I love the game but it has serious problems.
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Not changing this sig until i go to sleep started : 13/01/06 00:40 am GT: Jaydragon117 Flight of dragons is #1.
#5sworderPosted 2/27/2013 7:31:04 AM
DarkJaydragon posted...
Doesn't MGR have only a 50FPS and it drops due to slow-down in blademode? And that god-awful camera.

I love the game but it has serious problems.


Yeah 50 FPS and slowdowns when you purposely cut enemies into 300 pieces are very serious problems
#6DarkJaydragonPosted 2/27/2013 7:32:29 AM
sworder posted...
DarkJaydragon posted...
Doesn't MGR have only a 50FPS and it drops due to slow-down in blademode? And that god-awful camera.

I love the game but it has serious problems.


Yeah 50 FPS and slowdowns when you purposely cut enemies into 300 pieces are very serious problems


Sorry, I should say 50 that drops to around 40 or below FPS.
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Not changing this sig until i go to sleep started : 13/01/06 00:40 am GT: Jaydragon117 Flight of dragons is #1.
#7Honey-Boy(Topic Creator)Posted 2/27/2013 7:35:33 AM
DarkJaydragon posted...
sworder posted...
DarkJaydragon posted...
Doesn't MGR have only a 50FPS and it drops due to slow-down in blademode? And that god-awful camera.

I love the game but it has serious problems.


Yeah 50 FPS and slowdowns when you purposely cut enemies into 300 pieces are very serious problems


Sorry, I should say 50 that drops to around 40 or below FPS.


still faster than DmC running at optimal speed.
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~choose death~
#8ScreamingMidgetPosted 2/27/2013 7:36:30 AM
DarkJaydragon posted...
Doesn't MGR have only a 50FPS and it drops due to slow-down in blademode? And that god-awful camera.

I love the game but it has serious problems.


"Only". That is still 2x DmC's framerate. There's no noticable input delay in MGR, while DmC's is extremely annoying.

This makes one appreciate what Capcom did with DMC4 though. That game looked amazing (much better than DmC) and ran at a constant 60. Dat MT Framework is pretty godlike.
#9sworderPosted 2/27/2013 7:37:19 AM
DarkJaydragon posted...
Sorry, I should say 50 that drops to around 40 or below FPS.


lol nice try but no

It's around 40-60 for PS3 and 50-60 for X360.
#10DarkJaydragonPosted 2/27/2013 7:41:21 AM
Obviously you guys got the version with the better frame-rate, physics and camera, I'll return my copy right away since it is defective.
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Not changing this sig until i go to sleep started : 13/01/06 00:40 am GT: Jaydragon117 Flight of dragons is #1.