So do we know if the game bombed yet? Any word on it's sales and figures?

#1G1ingyPosted 3/7/2013 9:03:25 PM
This game better not encourage Capcom to outsource their franchise to western devs. Castlevania went straight to the garbage chute after being given to Mercury Steam. Nier's international version went to hell after employees in LA forced changes to the international version.

The one and only instance where such a strategy worked out is with Donkey Kong back in the SNES days...although that's mostly attributed to Rare's talent (although Rare hasn't been doing so well lately)


....I miss Rare's glory days....
#2Green_PuffPosted 3/7/2013 9:04:16 PM
Where were you a month ago to ask this question?
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#3G1ingy(Topic Creator)Posted 3/7/2013 9:04:43 PM
....exams...
#4Green_PuffPosted 3/7/2013 9:05:13 PM
Then the answer is...


"Search bar, brainiac"/ Topic
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#5OmegaPosted 3/7/2013 9:08:33 PM
Green_Puff posted...
Then the answer is...


"Search bar, brainiac"/ Topic


Why don't YOU use the search bar and post links to whatever topics YOU think he should look at?
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When did I realize I was God? Well, I was praying and I suddenly realized I was talking to myself.
#6Green_PuffPosted 3/7/2013 9:09:56 PM
From: Omega | #005
Green_Puff posted...
Then the answer is...


"Search bar, brainiac"/ Topic


Why don't YOU use the search bar and post links to whatever topics YOU think he should look at?


Teh Block hath spokeneth.
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You will not forget this devils power!
#7cyanide_suicidePosted 3/7/2013 9:13:17 PM
So far this game has sold about half of what the previous worst-selling game in the DMC franchise has sold.

So yes, it's a catastrophic flop.
#8SinExDeathPosted 3/7/2013 9:18:09 PM
Around 600,000 copies sold last I recalled but those are from "unreliable" sources, so grain of salt and YMMV apply. Not to mention 2 months is a tad too soon to say the game bombed(even though chances of sales picking up in the immediate future are slim at best).
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#9xKazeruxPosted 3/7/2013 9:23:09 PM
G1ingy posted...
This game better not encourage Capcom to outsource their franchise to western devs. Castlevania went straight to the garbage chute after being given to Mercury Steam. Nier's international version went to hell after employees in LA forced changes to the international version.

The one and only instance where such a strategy worked out is with Donkey Kong back in the SNES days...although that's mostly attributed to Rare's talent (although Rare hasn't been doing so well lately)


....I miss Rare's glory days....


In all fairness, Lords of Shadow wasn't all that bad of a reboot. It definitely wasn't the next Symphony of the Night or even my favorite 3D Castlevania (that belongs to Lament of Innocence) but there's no denying it was still a quality game. I'm pretty bummed that there seem to be no more Castlevanias in the original timeline anymore though..

And Nier was still great, currently my favorite RPG. I'm only disappointed we didn't get both versions here and only the Papa Nier one instead.
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#10G1ingy(Topic Creator)Posted 3/7/2013 9:55:28 PM(edited)
xKazerux posted...


In all fairness, Lords of Shadow wasn't all that bad of a reboot. It definitely wasn't the next Symphony of the Night or even my favorite 3D Castlevania (that belongs to Lament of Innocence) but there's no denying it was still a quality game. I'm pretty bummed that there seem to be no more Castlevanias in the original timeline anymore though..

And Nier was still great, currently my favorite RPG. I'm only disappointed we didn't get both versions here and only the Papa Nier one instead.


It lost a number of things iconic with Castlevania titles though, mainly a MEMORABLE musical score that stood out, exploration, homage to old horror films and cryptids, etc. The one thing it improved on is whip aesthetic where you look like you're actually swinging a whip now...although they also removed a lot of weapons making you use nothing but a whip.


As for Nier...the main lesson to take from Nier can be shown in it's sales figures. The ORIGINAL unchanged version sold fantastically and was well received. The International version that was ruined by a-holes in LA got mixed reviews, bombed, and killed the company. A lot of people boycotted the game because no one wanted to support the decisions of dumbasses in LA. While the game still had some issues here and there even if it wasn't changed, it still lost a massive chunk of sales for such a move, not to mention it completely ruined the story with that move. "Let's take a fleshed out character and completely change his age, appearance, and relationship with other characters well into the game's development because d-bags in America says so!"

Although to be fair, if they had started with the old man, it wouldn't be nearly as bad. But it's the cause of the change that turned many people away...okay, the looks played a part too since he was genuinely ugly, the lament of the dev saying that he was forced to make a choice he hated didn't help too.