DmC2 more likely than DMC5...

#321Malus_X6Posted 4/10/2013 1:18:38 PM
From: Strelok | #320
Pfeh, then let them show themselves.

Unless they're beings like Azathoth and Great Cthulhu. Although Great Cthulhu has that Weakess vs Boats...

Believe when I say this: Lovecraft's gods don't exist. I promise.

As for gods showing themselves, I've asked them that. One said he didn't see the point in it anymore. You know how we easily shrug crazies off as crazies when they're all "I saw God!" or "God talked to me!" and the sort? He said that if a god or goddess did show up, we'd just lock the witness up in an institution and feed him antipsychotics for the rest of his or her life.
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#322Rising_shadowPosted 4/10/2013 1:30:09 PM
Don't exist? That's what they want you think. The crawling chaos spreads such lies amongst men and sheep to further his nefarious deeds. Using men as puppets for his own amusement, he is the one who controls Antonlades and such evil corporations that have created madness inducing products like Superman 64, Big Rigs and Super Mario Kaizo.
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Frank Zappa is God. Fact.
King of Heroes, do you have enough swords?!
#323Edward_R_MurrowPosted 4/10/2013 1:30:16 PM
Mixorz posted...
Anyone that understands business realizes this. Others are delusional, or simply do not understand business.


So it's good business to double down on a failed product? Man, B-Schools are crankin' out some good ones nowadays.

The groundwork has already been laid for games like DmC. For DMC5 they'd have to do like another reboot and financially it wouldn't be worth it.


Coca Cola Classic, bro. A reboot wouldn't be necessary. Just go back to the old stuff people already liked.
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#324Ink-RibbonPosted 4/10/2013 5:10:41 PM
Pesmerga255 posted...
Does shatter ever make a post that isn't about sales?



Do you ever make a post that isn't about shatter?

You antis keep mentioning him, just like Sparda gets mentioned in the Devil May Cry universe...

Is he a legend or what?
#325Rising_shadowPosted 4/10/2013 5:23:45 PM
He's a Big Rigs type legend.
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Frank Zappa is God. Fact.
King of Heroes, do you have enough swords?!
#326shatterstarPosted 4/10/2013 5:59:26 PM
produner posted...
shatterstar posted...
Wow!

You still don't get it.

The internal sale expectations are set high due to how well the game is being received and development cost.

Basically they put a lot of money into developing those games and the sales didn't measure up to the cost. Those games failed to hit their target, therefore they flopped and SE lost a substantial amount of money. Because they've decided to depend solely on those Western IP's instead of releasing a big budget title in the East. So the president of SE was forced to step down. Meaning....(he got fired for causing SE to lose a lot of money.)

If those games were made on the cheap, like Capcom is doing. It would be a different story. So expect the next installment of Hitman and Tomb Raider to be made on the cheap.

They sold well to a consumer or gamers eyes. But business wise (meaning to the company that owns those IP's), they're failures.

That's about as clear as I can explain it to you lots..


Mate, have you ever heard of basic stuff in business like profit ? You know anyone in any sort of business would calculate his profits and the overall costs, just in case if that thing flopped, then it must at least cover the budget but not return profit.

Well, why the hell would capcom reduce the sales expectations below their budget? That is obviously stupid and something that they won't do. No one would reduce their income into something 1/5 of the overall costs .

Mate! lrn2 business.


Because DmC was produced on the cheap genius.

#1: It was made by an independent developer.

#2: The game also received no commercial or televised promotion either and that stuff is very expensive. All promo was done by Capcom Unity (set in Capcom USA) and Capcom Japan by the net.

DmC is the cheapest DMC game ever produced. Because it was outsourced.

You know how companies outsource games to other companies to make a PC version or console version when the main game was developed for a particular console. They basically outsourced the franchise to a small company on the cheap to make a DMC game.

SE on the other hand, poured substantial amounts of money into Hitman, Tomb Raider, and Sleeping Dogs and those games didn't makeup for the cost. Somebody had to lose their job over that.
#327Rising_shadowPosted 4/10/2013 6:03:42 PM
All I hear is the sound of the toilet flushing when you speak, shatter. Again, put your money where your mouth is and show us how cheap a current gen AAA title is compared to DMC which was produced early in the PS2's life cycle and from the same budget as RE4.
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Frank Zappa is God. Fact.
King of Heroes, do you have enough swords?!
#328produnerPosted 4/10/2013 6:11:26 PM
shatterstar posted...
produner posted...
shatterstar posted...
Wow!

You still don't get it.

The internal sale expectations are set high due to how well the game is being received and development cost.

Basically they put a lot of money into developing those games and the sales didn't measure up to the cost. Those games failed to hit their target, therefore they flopped and SE lost a substantial amount of money. Because they've decided to depend solely on those Western IP's instead of releasing a big budget title in the East. So the president of SE was forced to step down. Meaning....(he got fired for causing SE to lose a lot of money.)

If those games were made on the cheap, like Capcom is doing. It would be a different story. So expect the next installment of Hitman and Tomb Raider to be made on the cheap.

They sold well to a consumer or gamers eyes. But business wise (meaning to the company that owns those IP's), they're failures.

That's about as clear as I can explain it to you lots..


Mate, have you ever heard of basic stuff in business like profit ? You know anyone in any sort of business would calculate his profits and the overall costs, just in case if that thing flopped, then it must at least cover the budget but not return profit.

Well, why the hell would capcom reduce the sales expectations below their budget? That is obviously stupid and something that they won't do. No one would reduce their income into something 1/5 of the overall costs .

Mate! lrn2 business.


Because DmC was produced on the cheap genius.

#1: It was made by an independent developer.

#2: The game also received no commercial or televised promotion either and that stuff is very expensive. All promo was done by Capcom Unity (set in Capcom USA) and Capcom Japan by the net.

DmC is the cheapest DMC game ever produced. Because it was outsourced.

You know how companies outsource games to other companies to make a PC version or console version when the main game was developed for a particular console. They basically outsourced the franchise to a small company on the cheap to make a DMC game.

SE on the other hand, poured substantial amounts of money into Hitman, Tomb Raider, and Sleeping Dogs and those games didn't makeup for the cost. Somebody had to lose their job over that.


Why do you resort to insults? You don't have to point out that you are ignorant and lack intelligence; i can tell easily from your reason for being here.

1- DmC was extremely advertised especially in the UK and journalist sites were advertising the game as well. Search for DmC ads in the UK. DmC was advertised the most in series.

2- NT doesn't have a budget large enough to make their own project and again learn about video game development before you talk, because a studio must have a publisher to fund and publish the project, which is in this case is capcom. If we assume that NT had its own budget, it wouldn't because they were near bankruptcy at a point before enslaved or heavenly sword, again use a search engine.

For the last ****ing time that i'll type this, NT used a commercial game engine, which takes requires a license and a percentage of sales, and NT ran a freakin studio for 3 years and they've hired two composers/companies for the ost which obviously requires money.

As for TR, square has already worked on projects before, so they won't start from scratch neither have to use a commercial game engine, and again sales expectations=/= budget, seriously do you even know a thing about business? Profit is obviously higher than the budget.

Mate, learn about video game development or go suck on your thumb and pretend that you've never heard of video games.
#329shatterstarPosted 4/10/2013 7:38:16 PM
Rising_shadow posted...
All I hear is the sound of the toilet flushing when you speak, shatter. Again, put your money where your mouth is and show us how cheap a current gen AAA title is compared to DMC which was produced early in the PS2's life cycle and from the same budget as RE4.


Outsourcing is done on the cheap. A prime example is Fallout: Vegas over Fallout 3.

FV was outsourced by Bethesda and developed by Obsidian. Do you think FV cost the same amount as F3 to develop? Hell no!

If DmC cost as much as the other DMC games, Capcom would've done it themselves or they would've just made a DMC5.

Outsourcing is just a term in the industry meaning....."Done on the cheap"
#330SiLVeR_420Posted 4/10/2013 8:21:00 PM
shatterstar posted...
Rising_shadow posted...
All I hear is the sound of the toilet flushing when you speak, shatter. Again, put your money where your mouth is and show us how cheap a current gen AAA title is compared to DMC which was produced early in the PS2's life cycle and from the same budget as RE4.


Outsourcing is done on the cheap. A prime example is Fallout: Vegas over Fallout 3.

FV was outsourced by Bethesda and developed by Obsidian. Do you think FV cost the same amount as F3 to develop? Hell no!

If DmC cost as much as the other DMC games, Capcom would've done it themselves or they would've just made a DMC5.

Outsourcing is just a term in the industry meaning....."Done on the cheap"


What was DmCs budget? Since you seem to know.
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