Video game "journalism" and DmC: Devil May Cry

#21pigboyPosted 4/21/2013 9:49:05 PM
zhaoyun99 posted...
As I said but I will SAY IT AGAIN. Today, "Professional" and "Game Journalist" are the two words that NEVER EXISTED IN THE SAME HEAVEN IN MY DICTIONARY. They are now a bunch of clowns in the game industry. Nothing they say was credible in my book. I trust only one that is myself. Reviewers from big site are joke. They are nothing but a bunch of MLB league Advertisers. They don't even have someone with the right genre to judge the game. With that, your credibility went down 90%.


this x 2!
#22darkslayer001Posted 4/21/2013 9:54:39 PM
syctheweilder posted...
Considering the large portion of critics' dismissive attitude towards Devil May Cry and their utter misunderstanding of it, I'd say it's less to do with it's legitimacy as a successor and more to do with their misguided infatuation with their idea of "Ninja Theory, the independent AAA developer".

I mean that's every critic's dream right? A small underdog studio that can still roll with the big boys without having to answer to some fatcat exec compromising their artistic vision.

It's such a lovely idea really, so lovely that they are quite willing to simply ignore the reality that their golden boy just bites off more than he can chew and can never make the cut.

Not only has Ninja Theory yet to develop a game that's turned a profit, they have yet to develop a game that performs properly; though this is probably due in part to their insistence on clinging to the ill-fitting Unreal Engine 3 and their inability to properly optimize it, resulting in awful frame drops, input lag and screen tearing across all three of their flagship titles.

The first time they made this mistake it was forgivable; they were a fledgling studio, still learning the ropes, and indeed the world at large was still learning how to code for the playstation 3. But here we are again, at the end of the console's life cycle, and they still have the same problems they did years ago. This gives the impression that they either haven't learned from their mistakes, or don't care to.

The gameplay failed to impress in both Heavenly Sword and Enslaved, the former being a transparent God of War knockoff, and the latter being a buggy, poorly constructed mess of an action platformer. And yet because they got Andy Serkis in a motion capture suit, the gaming media would have you believe that they're the next big developer.

DmC is a huge step up from these two titles, but the fact that it's an utterly inferior derivative of a title that's only five years old takes a lot of the wind out of it's sails. Couple that with the additional fact that Capcom had to step in and revamp the combat and you are left with the picture of a studio that is in way over it's head.

Really, the most baffling thing to me is not why they are thriving- indeed, a pretty render and well-shot cinematics are all you need to get a passing score in the current gaming generation- but why they even bother with the game design aspect at all when all of their effort is clearly devoted to the cutscenes. It's all anyone can reasonably praise about Heavenly Sword and Enslaved, apart from the writing of Alex Garland and Rhianna Pratchett.

If Ninja Theory should be doing anything at all, it's making fantasy action knock-offs of Quantic Dreams' movie-games. Admittedly, those experiences would be a great deal more enjoyable without the thick layer of pretentious pseudo-intellectual fluff, and a slew of well-choreographed action scenes in their place.

So that is Ninja theory, a lovely idea that falls apart under proper scrutiny, just like every single one of it's games.


Damn! nicely written
#23domamaypaPosted 4/21/2013 11:25:59 PM
F*** ALL THESE LIMP DICK CASUALS AND CHICKEN-S*** REVIEWERS
F*** THIS 24/7 INTERNET SPEW OF "PROFESSIONAL" REVIEW BULLS***
F*** GAMING JOURNALISTS
F*** THE MEDIA
F*** ALL OF IT!
#24nukeboysbackPosted 4/21/2013 11:35:01 PM
domamaypa posted...
F*** ALL THESE LIMP DICK CASUALS AND CHICKEN-S*** REVIEWERS
F*** THIS 24/7 INTERNET SPEW OF "PROFESSIONAL" REVIEW BULLS***
F*** GAMING JOURNALISTS
F*** THE MEDIA
F*** ALL OF IT!


IF THE VIDEO GAME INDUSTRY HAS GONE TO S***, YOUR JUST ANOTHER MAGGOT CRAWLING IN THE PILE!!!
#25abel13111Posted 4/22/2013 2:41:42 PM
From what I understand, video game journalists wanna keep publishers and developers happy, because if they don't, they're afraid they'll pull their review copy and forbid them to review another game they make ever again.

This would in turn cause the journalist to get less views, causing them to get less ad revenue as well and cut into their bottom line.

Least...that's the best I can explain it. Jim from jimquisition on the escapist did a whole show about how bad video game journalism has gotten. Might check that out.
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#26syctheweilderPosted 4/22/2013 2:51:58 PM
abel13111 posted...
From what I understand, video game journalists wanna keep publishers and developers happy, because if they don't, they're afraid they'll pull their review copy and forbid them to review another game they make ever again.

This would in turn cause the journalist to get less views, causing them to get less ad revenue as well and cut into their bottom line.

Least...that's the best I can explain it. Jim from jimquisition on the escapist did a whole show about how bad video game journalism has gotten. Might check that out.


Jim Sterling, the man who gave DmC a 9?

By the way actually read that review; it's astounding how little he actually says in it.

Here's an excerpt from his piece on the bosses

"Nowhere is this more evident than with the bosses. From a foul-mouthed vomiting succubus to the cackling digital head of a demonic Bill O'Reilly substitute, each boss battle is bombastic, memorable, and gloriously stupid. Many of them provide environmental puzzles as well as combat challenges, blending the two gameplay elements remarkably well as Dante swings from platform to platform before seizing an opening in the foe's attacks and closing in. Like elsewhere in the game, many of these huge fights focus on Dante pulling objects or pulling himself, a focus that brings some delicious imagery during one particularly motherly battle. "

I say excerpt, but this is all he has to say about them.

Also absent is the issue of lock-on.
#27produnerPosted 4/22/2013 2:59:22 PM
syctheweilder posted...
abel13111 posted...
From what I understand, video game journalists wanna keep publishers and developers happy, because if they don't, they're afraid they'll pull their review copy and forbid them to review another game they make ever again.

This would in turn cause the journalist to get less views, causing them to get less ad revenue as well and cut into their bottom line.

Least...that's the best I can explain it. Jim from jimquisition on the escapist did a whole show about how bad video game journalism has gotten. Might check that out.


Jim Sterling, the man who gave DmC a 9?

By the way actually read that review; it's astounding how little he actually says in it.

Here's an excerpt from his piece on the bosses

"Nowhere is this more evident than with the bosses. From a foul-mouthed vomiting succubus to the cackling digital head of a demonic Bill O'Reilly substitute, each boss battle is bombastic, memorable, and gloriously stupid. Many of them provide environmental puzzles as well as combat challenges, blending the two gameplay elements remarkably well as Dante swings from platform to platform before seizing an opening in the foe's attacks and closing in. Like elsewhere in the game, many of these huge fights focus on Dante pulling objects or pulling himself, a focus that brings some delicious imagery during one particularly motherly battle. "

I say excerpt, but this is all he has to say about them.

Also absent is the issue of lock-on.


You probably never heard of the camera code thing right?
IGN has got some fraudulent *ahem* reviewers.
#28RetsuxDPosted 4/22/2013 3:01:29 PM
syctheweilder posted...
abel13111 posted...
From what I understand, video game journalists wanna keep publishers and developers happy, because if they don't, they're afraid they'll pull their review copy and forbid them to review another game they make ever again.

This would in turn cause the journalist to get less views, causing them to get less ad revenue as well and cut into their bottom line.

Least...that's the best I can explain it. Jim from jimquisition on the escapist did a whole show about how bad video game journalism has gotten. Might check that out.


Jim Sterling, the man who gave DmC a 9?

By the way actually read that review; it's astounding how little he actually says in it.

Here's an excerpt from his piece on the bosses

"Nowhere is this more evident than with the bosses. From a foul-mouthed vomiting succubus to the cackling digital head of a demonic Bill O'Reilly substitute, each boss battle is bombastic, memorable, and gloriously stupid. Many of them provide environmental puzzles as well as combat challenges, blending the two gameplay elements remarkably well as Dante swings from platform to platform before seizing an opening in the foe's attacks and closing in. Like elsewhere in the game, many of these huge fights focus on Dante pulling objects or pulling himself, a focus that brings some delicious imagery during one particularly motherly battle. "

I say excerpt, but this is all he has to say about them.

Also absent is the issue of lock-on.



I am 110$ sure about the fact that everything Jim Stering writes is done just to get pagehits.
#29syctheweilderPosted 4/22/2013 3:10:02 PM
RetsuxD posted...
syctheweilder posted...
abel13111 posted...
From what I understand, video game journalists wanna keep publishers and developers happy, because if they don't, they're afraid they'll pull their review copy and forbid them to review another game they make ever again.

This would in turn cause the journalist to get less views, causing them to get less ad revenue as well and cut into their bottom line.

Least...that's the best I can explain it. Jim from jimquisition on the escapist did a whole show about how bad video game journalism has gotten. Might check that out.


Jim Sterling, the man who gave DmC a 9?

By the way actually read that review; it's astounding how little he actually says in it.

Here's an excerpt from his piece on the bosses

"Nowhere is this more evident than with the bosses. From a foul-mouthed vomiting succubus to the cackling digital head of a demonic Bill O'Reilly substitute, each boss battle is bombastic, memorable, and gloriously stupid. Many of them provide environmental puzzles as well as combat challenges, blending the two gameplay elements remarkably well as Dante swings from platform to platform before seizing an opening in the foe's attacks and closing in. Like elsewhere in the game, many of these huge fights focus on Dante pulling objects or pulling himself, a focus that brings some delicious imagery during one particularly motherly battle. "

I say excerpt, but this is all he has to say about them.

Also absent is the issue of lock-on.



I am 110$ sure about the fact that everything Jim Stering writes is done just to get pagehits.


I was going to say you missed the % key, but then i realized what you did there.
#30Triguns VashPosted 4/23/2013 9:20:59 AM
Maybe... and, this might blow your mind.. maybe they DID like the game.

I've played and liked all of the DMC games, and I liked DmC. I certainly haven't developed a hate-on for the game, and I couldn't care less about NT.

Hard to believe, right? That something you despise so much was liked by others?

Certainly you should voice your reservations and opinions on the game, but don't fault others for not sharing your opinion.
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