DmC Series Innovations

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2 years ago#1
http://en.wikipedia.org/wiki/Devil_May_Cry#Series_innovations

Hilarious, just hilarious. What an utter failure Ninja Theory is.
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Armstrong for President
2 years ago#2
*scrolls down to Plot: Reboot, sees nothing*

There you go, this game has no story. You know, that thing Ninja Theory was hired to write? Not there.
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2 years ago#3
What DID DmC bring to the table? Not something it changed (DT), but an actual innovation?
2 years ago#4
From: demonfang178 | #003
What DID DmC bring to the table? Not something it changed (DT), but an actual innovation?

Uh...

*tries to think*





Nope. Got nothin'.
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PSN: LordMalus
XBL: LordMalusDCLXVI
2 years ago#5
demonfang178 posted...
What DID DmC bring to the table? Not something it changed (DT), but an actual innovation?


Stunlocking.
2 years ago#6
demonfang178 posted...
What DID DmC bring to the table? Not something it changed (DT), but an actual innovation?


I spent forever thinking about this the other day.

Multi-weapon branching combos which could see some use in a proper DMC game due to how short combo strings tend to be in those games. Everything else in the game throws out everything compelling in DMC4 or bastardizes it until it's barely recognizable. Having branching air combos was Nero's thing in DMC4 and having the snatch-style platforming sections was in DMC4 (And stripped down, I might add - DMC4 actually considered Nero's position when he used the snatch when plotting his trajectory).

/DT's not even changed, it's basically a full-screen Nero DT-Flux with slow time properties.
(edited 0 seconds ago)
2 years ago#7
30fps is a pretty daring innovation for a series known for its fluid 60fps. its bold and artistic.
2 years ago#8
sooooooo platforming and crappy DT? hahah lol. keep it for yourself :P
2 years ago#9
You know, DmC could have at least had "no innovation" but instead it has "negative innovation".
2 years ago#10
The only "new" thing that DmC offers is Vorgel's hilarious voice clip whenever he gets hit.
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