Dante Must Die is only mildly challenging in SOME of the later missions. It never feels like something you can't accomplish right away after a couple tries at most.
Earlier titles in the series would kick your ass and felt like something you couldn't accomplish until you achieved deep understanding of the combat mechanics and enemy behaviors (as well as very good and fast execution and reactions). It felt like something you had to train for, and it was extremely rewarding to overcome these obstacles.
Easier difficulties were available and were simpler, so earlier Devil May Cry titles had something for everyone: Beatable somewhat-challenges for people who just want to enjoy the ride, as well as extremely difficult modes for those with enough dedication.
DMC went from easy to extremely hard. DmC goes from baby-game to mild challenge.
Devil May Cry is a game with very deep and engaging combat, where you need to be at the top of your game. Once you reach that point, and you tackle the DMD difficulty without getting hit, it feels excessively rewarding.
DmC is Babies First H&S, with a difficulty that allows you to downright tank through the game as green orbs are plentiful, damage is low, enemies are slow and attack infrequently and the main difficulty comes from cheap fake difficulty, like colour coded enemies that are immune to half your arsenal and interrupt your combo.
Goodbye Bubbles, dearest of pets. I'll miss you, always. 2nd June 2004 - 22nd August 2009 http://i1120.photobucket.com/albums/l493/TTripweed/Haiguyz.jpg