Kamiya wants to make Devil May Cry 5. Tells fans to ask Kobayashi.

#171shatterstarPosted 10/20/2013 4:28:03 PM
Strelok posted...
Lollerclown: claims he provided evidence, just links to blogs and ancient interviews.


Nah mate.

I posted overall numbers/figures, pictures, articles, and interviews, supporting these facts.

Also claims DmC was the cheapest made in the franchise, despite using multi-million dollar mocap tech, just used in cutscenes...


Nah mate.

It was basic mo-capturing for cinematic purposes only. But Ninja Theory are way ahead of the game in that department. Since the their foundation is cinematography and storytelling.

The in-game animations were all hand made utilizing natural motion tech.

( Internal development and outsourcing)

Let me educate you Tripweed.

(Internal)

Internal development is way more expensive because you're using your teams, your resources, and spending lots of money and company time.

(Outsourcing)

Outsourcing. You're paying a small and cheap independent company to utilize their resources to produce a product. And within that payment, is a set budget to make the game.

So that small and cheap independent developers, are using their team and their resources to produce that product.

#1: Ninja Theory used their own game engine (Unreal Engine 3).

#2: Used their own team.

#3: Used their own equipment.

#4: Their own art department.

#5: Their own game designers.

#6: Hired all the actors

#7: Wrote the story and storyboards.

#8: Used Giant Studios for the mo-capturing.

All within the allotted budget that was given to them.

So none of Capcom's resources were utilized during DmC's development. Which saved them crap loads of money and freed their hands to work on other next gen projects like Resident Evil 7, Deep Down, and Dead Rising 3.

(Correction)

The only Capcom resource that were utilized, were, Mr. Jones to babysit and make sure they didn't go over budget and Capcom USA interns to promote the game...lol.

Now you're educated Tripweed.
#172SiLVeR_420Posted 10/20/2013 5:06:09 PM
FrostDancer289 posted...
SiLVeR_420 posted...
syctheweilder posted...
holy crap i forgot all about killer instinct


A lot of people will.

Giving you one character and making you buy the rest is insanely stupid. Also I don't trust anything made by the developers of Silent Hill Homecoming.


...Wait, what? I've been out of the loop on Killer Instinct, but when was this said?


Same thing with the Strider game. Same developers. Game is going tobe s---.
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#173StrelokPosted 10/21/2013 1:33:30 AM
So clown... what was the DmC budget?

http://www.youtube.com/watch?v=oEjVpgLkeFg
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Goodbye Bubbles, dearest of pets. I'll miss you, always. 2nd June 2004 - 22nd August 2009
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#174KyryloPosted 10/21/2013 6:13:16 AM
Psychochild27 posted...


Furthermore, if you blow people off when they talk about how it was Nintendo's business decisions that saved Bayonetta 2 and why it should be and is on that platform, why are we supposed acknowledge your point when you go on about how it was Nintendo's business decisions that lost it Final Fantasy and why it should have and did bail on Nintendo? The end of the day, those series jumped platforms. If the reasons during development of Bayonetta are irrelevant, so are Final Fantasy's.

Because nintendo fanbois typically refuse aknowledge anything that puts holy saint Nintendo in bad light. Just like you doing now.
And seriously, it's like you so bend over to circlejerk to nintendo , that you refuse to see that i didnt even attacked nintendo or exclusivity until you started this pointless s.storm. I said "we were denied bayo" not "thanks to brainless Nintendofaqs and P*sell-out we wont receive Bayo on any decent platform. So keep drawing facts form the air
#175Psychochild27Posted 10/21/2013 6:29:03 AM(edited)
OracleGunner posted...
FrostDancer289 posted...
SiLVeR_420 posted...
syctheweilder posted...
holy crap i forgot all about killer instinct


A lot of people will.

Giving you one character and making you buy the rest is insanely stupid. Also I don't trust anything made by the developers of Silent Hill Homecoming.


...Wait, what? I've been out of the loop on Killer Instinct, but when was this said?


In the beginning.


No wonder; your information's a bit dated.

http://shoryuken.com/wp-content/uploads/2013/10/killerinstinctone-versionbreakdown.jpg

They've got a very reasonable 20 dollar bundle for the full release and all characters without the extra fills like costumes. To put this in perspective, Skullgirls was 15 dollars for 9 characters at launch. Characters can still be purchased individually at 5 dollars a pop, sure. However, you'll get a chance (Though it may take a while) to try the entire roster and fiddle with them in all the modes before you commit to any purchase if you want to go that route as the free character will rotate much like DOTA games on a weekly basis.

It's really not that stupid with how small the character roster is to make a rotating free character not the worst thing in the world and it's really hard to stay offended by that pricing scheme given how cheap the full eight-character package actually is relative to other fighting games for a big release like this. It's just different.
#176shatterstarPosted 10/21/2013 12:19:01 PM(edited)
Strelok posted...
So clown... what was the DmC budget?

http://www.youtube.com/watch?v=oEjVpgLkeFg


Don't know mate. Buy whatever it was, it doesn't nearly equal the amount of the others, which were all done internally.

Capcom used their own personal resources and teams to make those games. But with DmC, all Capcom did was set a budget with a baseline pay for the small independent developer.

None of Capcom's resources were utilized in the development of DmC. And that Mr. Tripweed, is why outsourcing is a hell of a lot cheaper than internal development.

(Here's all you need to know about Outsourcing mate)

http://www.wisegeek.org/what-is-outsourcing.htm

http://leadsites.net/articles/outsourcing-is-getting-the-job-done-the-cheaper-way.html
#177StrelokPosted 10/21/2013 1:01:33 PM
So you have no estimations, aside articles that do not even apply to the case at hand.

You make this too easy.
http://www.youtube.com/watch?v=oEjVpgLkeFg
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Goodbye Bubbles, dearest of pets. I'll miss you, always. 2nd June 2004 - 22nd August 2009
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#178shatterstarPosted 10/21/2013 5:00:06 PM
Strelok posted...
So you have no estimations, aside articles that do not even apply to the case at hand.

You make this too easy.
http://www.youtube.com/watch?v=oEjVpgLkeFg


Nah mate.

I have common sense which you refuse to use.\

(So let me connect the dots for you)

A: Companies outsource because it's cheaper than doing it themselves.

B: Companies outsource to smaller and cheaper independent companies, that specialize in what they're looking for.

(Common Sense)

So common sense should tell you that....

A: DmC was cheaper because it wasn't done internally like the others.

B: Ninja Theory are a small, independent group of developers and not a mainstream developing company like EA, Ubisoft, Bethesda, etc..etc...

So they're a lot "cheaper".

C: If the budget was bigger than the previous installments. Why take a chance, and outsource to a small and cheaper company, instead of doing it internally?

BECAUSE IT WAS CHEAPER!!!!

Common sense mate.

I "BROKE" you again Tripweed...lol.

Deal with it!
#179StrelokPosted 10/21/2013 5:20:26 PM
http://www.youtube.com/watch?v=oEjVpgLkeFg

Nope, you did not.
You lack common sense and pull stuff out of your arse.
Come with solid evidence that NT was cheaper than doing it in-house. CC already said that the only reason they took NT was because they wanted to Westernize it, not due to cost.

I seriously need to bookmark that facepalm vid.
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Goodbye Bubbles, dearest of pets. I'll miss you, always. 2nd June 2004 - 22nd August 2009
http://i1120.photobucket.com/albums/l493/TTripweed/Haiguyz.jpg
#180shatterstarPosted 10/21/2013 10:41:12 PM
Strelok posted...
http://www.youtube.com/watch?v=oEjVpgLkeFg

Nope, you did not.
You lack common sense and pull stuff out of your arse.
Come with solid evidence that NT was cheaper than doing it in-house. CC already said that the only reason they took NT was because they wanted to Westernize it, not due to cost.

I seriously need to bookmark that facepalm vid.


Mate!

I've posted solid links about why major companies/corporations outsource. And it's for only two reasons.

#1: Cheaper than doing it internally.

#2: Increase production/distribution.

So as of right now. You know all this is true. And you know that's the whole purpose of outsourcing.

But accepting it would mean, that DmC cost very little to produce. Also when it broke that million mark, it would also mean that Capcom, actually turned a profit.

Therefore you can't/want accept it...:)

(Bottom line )
It didn't cost much to produce DmC. Because Capcom's resources weren't utilized.