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It means weapons can take greater risks in their design, have much more defined roles and they can be much better balanced and refined around one another to make a skill set that compliments one another beautifully compared to something where a player's expected to be able to equip any two of five weapons.
It also encourages neutering them for the sake of balance and to remove 'redundancies' unless you're intentionally making the character overpowered and limits the total number of weapons available unless you want an imprecise switch mechanic like W101.
Ditch the Order as a primary antagonist. Everyone influential from the Order's dead anyways.
The Order can be an potential ally due to "new management."
Those games require a lot of QTEs to make that sort of spectacle possible. I don't know if I want that in my DMCs.
I'm not talking about QTEs. Maybe I should have word it differently by putting stage interactions instead. I'm talking about things like civilians running around screaming bloody murder or parts of a giant monster emerging from a portal and starting wrecking **** in the background. The two examples of it is in Bayonetta 2 demo when the giant snake dragon thing is trying to collide with you while you're busy fighting angels on top of that jet and the one-armed angel that is trying to destroy the train you're on when fighting it.
1) Don't call it DMC 5. Call it Devils Never Cry, instead. It should be the real sequel set after DMC 1. Also, it would respect the new name of Dante's shop by the end of the first game.
A true sequel wouldn't star Dante; if you had such a hard on for a true DMC1 sequel you'd know that. A true Devils Never Cry would have only Mundus and the Sparda bloodline be constant from game to game ala Castlevania's Dracula and the Belmont clan.
Your premise is flawed before you even begin.
5) Strong enemies like in DMC 1, all who could be obliterated in about 5 to 10 seconds if you knew there weak point. I prefer the punching bags.
It'd be even worse with anything resembling modern Dante; he's got way too many options to disable/get around enemy defenses as it is without too much effort compared to his DMC1 incarnation. Imagining DMC4 Dante in a DMC1 environment would be the most one sided massacre since DMC2, off-screen attacking aside.
Best thing you can do is give something like DMC4's roster more combo breakers/parry tools like some of DMC1's baddies and that's it.
Gentile: >upset about Nero being bad As you should be. What a waste of time.
SBK: >a wonder One should like to think a lesson was learned here.
Mustafa: >being this tsun You trying to make me fall for you?
>a casual knows more Seems a bit unlikely. Being that you don't deny being as such, would you also agree to being a scrub? Figured I might as well see how honest you're willing to be while the going is good.
Xerox: >! Mind that excitability, son.
Teamster: >turncoats Shifty sorts.
Lucy: >various None of that covers the run progress you owe teacher. SBK has been quite patient with you despite all this nonsense about Lucifer being a good weapon (among other nonsensical statements).