Lol, either way, the only thing new I've heard so far is that skill points are able to increase things such as firepower, melee strength, health and apparently more and you upgrade these to characters individually. As well as being able to completely shut the entire HUD off including the health bar and everything
Just noticed when Jake used the Elephant Killer (handcannon) at 6:50, the recoil and character animation was nearly the same as RE2's Magnum and Leon . After getting used to RE5 and recoil-free Chris, this will be a nice limiting touch again, for Jake's part anyways. Liking the throwbacks to classic REs (first Chris' EKG in the hud, and now this. Looking forward to more).
ElusionM: Resident Evil classics never gave me any input delay squiggy9996999: you act like you never opened a door, jumped down a ledge or climbed a ladder