The entire point of doing acrobatic martial arts moves is to see the moves in action. Not to have your view obstructed half the time because the character is too close to the camera.
It's like they've taken a leaf out of Hollywood's book on how to hide the poor fighting skills of today's actors, by having the camera so damn close and shaking so violently that you cannot tell who's hitting who, or even sometimes what's up or down! The problem is, Leon and Chris are not Mat Damon or Jason Statham trying to be a poor man's Tony Jaa or Bruce Lee. These are video game characters that aren't bound by the laws of physics, much less their own physicality.
So, why obscure the action so? Are the animations really that bad that the player must be distracted from the action taking place, lest they may facepalm themselves into a coma and Capcom end up liable for their eventual death when the life support is switched off?? =/
I sincerely hope they fix this or there's at least some option for camera adjustment, or I can see it being a problem.
gonna agree with TC but not with RE6 melee camera being too close
Don't get me started on that shaky cam bullsh** or fights with the camera too close...
If you're gonna do a fight scene, do it right. I hate how especially in the Dark Knight trilogy, DC Comic's greatest martial artist doesn't get his technique displayed clearly... screw the gadgets and tech, I pay to watch him kick people's teeth in and snap their elbows
What doesn't kill you, will probably leave a nasty scar