"Itís our job to create a new gaming experience and to offer them something thatís fresh and challenging. We want to make sure that what we do pleases them, but the initial reaction might not always be positive," he said. "We do listen to the fans, but we canít be beholden to them at every turn or I donít think weíll ever make progress in terms of the seriesí development."
If you aren't beholden to the fans, who the hell are you making the game for? What kind of flawed logic is this?
Full article here: http://www.gamespot.com/news/capcom-resident-evil-cant-please-everyone-6397591
Translation: "Hey, guys, we're sorry that the game kinda sucked but can you just chalk it up to 'growing pains' or something? I mean, I know none of you asked for these stupid ass quicktime events or horrendous camera action throughout the game but we had to let the developers have SOME sort of influence, so there you go. Oh, and we'd like to sell 7 million copies of the game so please go out and buy it even though I've just acknowledged that at least half of the fan base will think this iteration is a steaming pile of crap."
Can we stop comparing this to CoD? Seriously, its not a valid comparison.
- RE6 does not have 12 year olds screaming racial slurs - CoD does not have a cover system - CoD is a first person competitive shooter, RE6 is a third person cooperative shooter
I admit, there are valid comparisons, but not enough so to call this a cheap CoD cashin on gamers. Chris's campaign is definitely trying to pull that crowd in, but I can't say I thought of CoD even once in Leon's campaign.
Sandbox Zombie game with RPG elements and heavy character customization and equipment farming set in modern day. My ideal game.