That's not really a problem with suspending disbelief, your problem is that your thoughts are so completely occupied by other issues that there's nothing to spare for you even have the chance to be affected by jump scares, etc. Afterall, if you're essentially not paying attention to anything else aside from what you are completely preoccupied in, it would be very hard to distract you (which is what jump scare are) or get you to ponder on something psychologically horrifying (since that requires you to actively think about the psychologically horrifying thing).
The first part was just a joke about the miltonbradley game.
Jump scares make me grin, I get excited but not scared. (If you get what I mean) I get the psychological horror it just doesn't bother me as I'm not the one potentially going insane, maybe if it was from a first person point of view it would have an effect.
Official Pyro Jack of the SMT IV board. www.youtube.com/watch?v=zu-0619LfyY
REmake at age 12. Creeped me out so much that I couldn't play it.
Of course I went back and beat it sometime during college, and its now my favorite RE. (took me that long to be "ready" to finally play it)
Games don't really scare me anymore, so it's hard to say the "scariest" game I've ever played, because I've played games that have a scarier reputation than REmake (Fatal Frame 2, etc.) and they didn't scare me at all. Of course, this is probably because I'm not a kid. But I can say the game that scared me the most was REmake.
Amnesia and Slender. Easily. To call any other game scary after those is a bit laughable. I suppose Dead Space 1 was pretty scary, at least in the beginning. Halfway through it wore off. Still a wonderful game. And the Stalker segments from 2 always set me on edge, amazingly tense battles.
... makes us smile as if you could almost lightly feel the breath of Miyamoto on the back of your neck as he whispers "I love you."