[Agent Hunt - Useful Information] Creature Movelists, Tips and More!

#1FrogEyezPosted 10/11/2012 4:23:41 AM
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> What is Agent Hunt Mode?
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Agent Hunt mode allows you to take control of a randomly selected creature (which varies depending on which campaign your put into) anything from your common Zombie / J'arvo through to creatures as strange as the Rasklapanje.
Your objective in Agent Hunt Mode is simple, hunt down and kill the player agent/s. When killed you will respawn (after a few seconds), some creatures even mutate as you take damage (J'arvo can even mutate into a completely different creature after dieing and becoming a cocoon) which makes things that little bit more unpredictable and exciting.

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> Unlocking Agent Hunt Mode
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Agent Hunt Mode is unlocked after completing each of the campaigns, each campaign unlocks the ability to play as creatures within that campaign. For example if you were to ONLY beat Leon / Helena's campaign then you would only be able to play as creatures within Leon / Helena's campaign (so you would be playing as Zombies and would not be able to play as J'avo as they are not encountered throughout Leon / Helena's campaign).

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> Skills
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Skills can make a HUGE difference (at least in my experience) and depending on which creature you end up playing as some skills will be more useful then others. So far I've only really experimented with [Creature Defense] which (at LVL3) allows you to handle a whole lot more damage (both from bullets and melee attacks) and [Creature Stamina] which I found useful when playing as a Rasklapanje's lower body, I was able to run around spraying acid for a good amount of time.

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> Tips
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- You can collect Serpent Emblems in Agent Hunt Mode while playing as a creature, just make sure to smash the Emblem and it will be added to your collection.

- If playing as a Rasklapanje and you are killed (both of your body parts no longer have health) open the menu (SELECT button) and choose respawn to be respawned as a full bodied Rasklapanje. Saves you 2 - 3 minutes of waiting around.

- When playing as a J'avo being shot in different limbs will transform you in different ways, also the longer you play (within the same session) the more likely you will transform (through Cocoon) into another creature when you die. As with J'avo, some Zombies will transform into Bloodshots after playing within the same session for a while (also after respawning around 3 - 6 times).
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GT - JeDDyD
"Lyda kicked over the be-headed man's head."
#2FrogEyez(Topic Creator)Posted 10/11/2012 4:25:55 AM(edited)
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> Creature Movelists
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- Zombie (Unarmed)
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Zombies come in a fair few different 'skins', from civilians to policemen to the rotting undead. Certain zombies also have 'special' little differences such as the firemen zombies having the gas tank on their backs (which can be shot to instantly kill you) or the special ops zombies that have body armor (forcing players to aim for your head or use melee against you).

[Melee Mode]
X - Run / Quick Crawl
L2+R2 - Crawl / Stand Up
L1 - Grab (can also be used while running for increased range)
R1 - Attack (Standing) / Hit (Crawling)
*DPAD - Change Attacking Mode (Acid Spitting / Melee)
START - Taunt (Classic Zombie Walk)

[Acid Spitting Mode]
X - Run / Quick Crawl
L2+R2 - Crawl / Stand Up
L1 - Aim
R1 (While Aiming) - Spit Acid
R1 - Attack (Standing) / Hit (Crawling)
*DPAD - Change Attacking Mode (Acid Spitting / Melee)
START - Taunt (Classic Zombie Walk)

*Note: Not all zombies have the ability to use both melee and acid.

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- Zombie (Weapon)*
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Just like your regular Zombie except you have a weapon to throw/attack your opponent with. I like to stand back and act discrete, line up my target and throw the weapon right at 'em. Then rush in for the kill...

X - Run
L1 - Aim Weapon
R1 (While Aiming) - Throw Weapon
R1 - Attack with Weapon
START - Taunt (Classic Zombie Walk)

*After Weapon is thrown you revert back to [Zombie (Unarmed)]

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- Zombie Dog
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Zombie Dogs are agile but lack power and are somewhat hard to control, a useful trick is to use the sidesteping technique to help you turn and face your target if you start losing control.

X - Sprint
R1 - Bite (Lunging Attack)
L2 - Sidestep Left
R2 - Sidestep Right

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- Bloodshot
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Bloodshots are zombies that transform by shedding their skin, Bloodshots are stronger then your average zombie and have increased grabbing range/damage.

X - Run / Quick Crawl
L2+R2 - Crawl / Stand Up
L1 - Grab (can also be used while running for increased range)
R1 - Attack (Standing) / Hit (Crawling)
START - Taunt

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- Zombie (Bloodshot Transformation)*
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Zombies that transform into Bloodshots over time/after taking damage.

*Looks and acts just like a [Zombie (Unarmed)] but will transform into a [Bloodshot] after some time / taking damage.

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- Shrieker
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Shriekers have the ability to fill up their lungs with air and then release a deadly scream capable of stunning the agent characters if they are within range, the scream also calls zombies to your location. Shriekers attack at quite a slow pace so its recommended you use your screaming ability to your advantage.

X - Run (Able to run while filled with air)
SQUARE - Fill up with air (Tap A repeatedly to fill with air)*
R1 - Punch (Short range attack)
R1 (While filled with air) - Scream
START: Taunt (Neck Twist)

*While lung is full of air, your life will slowly drain (about half a health bar every 10 - 20 seconds?)

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GT - JeDDyD
"Lyda kicked over the be-headed man's head."
#3tiosukePosted 10/11/2012 4:55:57 AM
finish this up then we can all request sticky :) nice info
#4FrogEyez(Topic Creator)Posted 10/11/2012 1:07:20 PM(edited)
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> Creature Movelists
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- Rasklapanje
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Rasklapanje are somewhat similar to Regenerators (RE4) except Rasklapanje cannot be permanently killed. After sustaining a certain amount of damage the Rasklapanje goes from its full body form into two seperate parts - the upper body (head+torso) and the lower body (legs) (both of which you are able to control) in this form you can also reform (if both parts are close enough and have health) to return to your full body.

When these two seperate parts have been 'killed' (both body parts no longer have any health) it will take 2 - 3 minutes before you regain control (you can skip the wait by manually respawning).

[Full Body]*
X - Run
L1 - Throw Hand (Able to throw both hands; when thrown the hands become AI controlled)
R1 - Attack
START - Taunt (Creature pops out from mouth)

*After sustaining a certain amount of damage the Rasklapanje will split into two bits; [Upper Body] and [Lower Body]
Use the DPAD to switch between the [Upper Body] and [Lower Body]

[Upper Body]
X - Crawl Quickly
R1 - Sweep Attack
L1 - Grab
L2+R2 - Reform Body (When both [Upper Body] and [Lower Body] are close enough)
DPAD - Switch between [Upper Body] and [Lower Body]

[Lower Body]
X - Run
R1 - Kick (Short range attack)
L1 - Acid Spray (Can be used while running)
L2+R2 - Reform Body (When both [Upper Body] and [Lower Body] are close enough)
DPAD - Switch between [Upper Body] and [Lower Body]

> Rasklapanje Specialty:
If both the [Upper Body] and [Lower Body] peices are close to each other (and have some health) you are able to reform your body and return to [Full Body] mode.

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Mesets
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Mesets is a bird creature which has been infected and transformed quite grotesquely. The low visibility (because of the snow storm during the stage) and the bad camera angle make playing as a Mesets quite difficult. Mesets fly rather then run (in fact they walk rather damn slowly) which means your primary mode of attack is from the air, or if your able to get ahead of the player character/s (or if they tend to stand still while shooting) you can try your hand at attacking from the ground.

X (Hold) - Fly
L1 - Rush Attack (Lunging forward attack)
R1 - Beak Attack (Short-range attack)
R1 (While Flying) - Grab (Lunges forward + grabs)

AVAILABLITY:
Jake/Sherry Campaign Only


tiosuke posted...
finish this up then we can all request sticky :) nice info

Thanks, I'll use this thread to assemble my information and once its all done I'll put together a new thread.

I'm going to add a little strategy section eventually so feel free to add any strategies or tips/tricks you guys have come up with. More movelists on the way.
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GT - JeDDyD
"Lyda kicked over the be-headed man's head."
#5FrogEyez(Topic Creator)Posted 10/11/2012 6:06:21 PM(edited)
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- Neo-Umbrella J'avo [Wrist Blade]
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Neo-Umbrella J'avo look as if they have had their skin removed; their muscle tissue appears to be exposed and they've been equipped with bits of armour over parts of their body as well as a helmet to protect their heads (which is also quite intimidating in appearance). They attack using a Wirstblade and are able to use 3 different attacks with the blade (which vary in range and attack speed).

X - Run
L1 - Aim
L1+X - Dodge
R1 (While Aiming) - Attack
R1 (While Walking / Neutral) - Knife Attack (Lunges forward slightly)
R1 (While Sprinting) - Charging Knife Attack (Lunges forward)
L2 - Dodge Left
R2 - Dodge Right
L1+R1 - Dodge Roll (Rolls forwards)
START - Taunt (Signals the 'Move-In' motion)

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- J'avo [Machete] (China)
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J'avo (China) are found wearing Chinese opera masks which vary in color, some wear fancy suits while others dress in military-esque clothing. They attack using a Machete and are able to use 3 different attacks with the blade (which vary in range and attack speed).

X - Run
L1 - Aim
L1+X - Dodge
R1 (While Aiming) - Attack
R1 (While Walking / Neutral) - Knife Attack (Lunges forward slightly)
R1 (While Sprinting) - Charging Knife Attack (Lunges forward)
L2 - Dodge Left
R2 - Dodge Right
L1+R1 - Dodge Roll (Rolls forwards)
START - Taunt (Signals the 'Move-In' motion)

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- Glava-Smech (J'avo Transformation - Torso)
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After sustaining damage a J'avo may mutate into a Glava-Smech. The upper half of the torso is mutated with huge pincer like appendages which are used to bite and crush player agents. Unfortunantley, Glava-Smech only have one attack and its a very slow bite, which is easy to avoid and if shot during the attack it will be cancelled out.

X - Run
R1 - Bite (Mid range attack, move takes a while to be performed)
START - Taunt

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- Glava-Sluz (J'avo Transformation - Torso)
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After sustaining damage a J'avo may mutate into a Glava-Sluz. The upper half of the torso is mutated into a grotesque creature capable of spitting a web like fluid (which traps your target in place) and spraying acid.

X - Run
R1 - Acid (Short range attack)
L1 - Spray Webbing/Adhesive Fluid (Used to trap the target in place)
START - Taunt

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- Telo-Eksplozija (J'avo Transformation - Torso)
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After sustaining damage a J'avo may mutate into a Telo-Eksplozija. The upper half of the torso is mutated into a Maggot-like creature while still retaining human legs. Telo-Eksplozija have one attack which is to self-destruct & explode causing harm to anyone within range (including your creature allies), also you explode when killed (which can come in handy as a kamikaze attack) by an agent player.

X - Run
R1 - Explode (Hit all enemies/allies within range)
START - Taunt
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GT - JeDDyD
"Lyda kicked over the be-headed man's head."
#6FrogEyez(Topic Creator)Posted 10/11/2012 6:16:38 PM(edited)
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- Ruka-Bedem (J'avo Transformation - Arm)
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After sustaining damage to the arm a J'avo may mutate into a Ruka-Bedem. The affected J'avo will have its arm transformed into a sort of shield made of hardened mutated muscle tissue. As a Ruka-Bedem you are able use both a longe range tackle attack and a short ranged powerful strike (however the move comes out quite slowly).

X - Run
R1 - Overhead Attack (Mid range attack)
L1 - Tackle (Long range charging attack)
START - Taunt

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- Ruka-Khvatanje (J'avo Transformation - Arm)
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After sustaining damage to the arm a J'avo may mutate into a Ruka-Khvatanje. The affected J'avo will have its arm transformed into long tentacle-like appendage. Ruka-Khvatanje are able to use their new mutation to perform both a long range grab (which brings your opponent to you) and a long range punch.

X - Run
R1 - Punch (Long range attack)
L1 - Distance Grab (Long range grab attack)
START - Taunt

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- Strelats (J'avo Transformation - Cocoon)
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Sometimes when dieing a J'avo may mutate into a Cocoon which will further mutate into a new creature (this also grants you full health). Strelats are one of the types of creatures that can emerge from the Cocoon. Strelats are lizard-like creatures which are capable of both shooting spikes (from a distance) and excreting a poisonous cloud of gas which harms agents within range.

X - Run
R1 - Posion Cloud (Short range attack)
L1 - Aim
R1 (While Aiming) - Shoot Spikes (Long range attack)
START - Taunt

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- Napad (J'avo Transformation - Cocoon)
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Sometimes when dieing a J'avo may mutate into a Cocoon which will further mutate into a new creature (this also grants you full health). Napad are one of the types of creatures that can emerge from the Cocoon. Napads are huge gorilla-like creatures, powerful in stature but awfully slow (and lack the ability to run unlike most other creatures). They have a variety of attacks including a long distance charge attack (useful as a dash) and short range powerful punches.

R1 - Punch (Short range attack)
L1 - Charge (Needs to be charged up before use)
R1 (During Charge) - Charging Attack (The longer the move is charged the further you will run)
L2+R2 - Grab
START - Taunt
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GT - JeDDyD
"Lyda kicked over the be-headed man's head."
#7CyborgTwentyPosted 10/12/2012 4:32:45 PM
my eyes are made out of frogs.
#8thesonburnPosted 10/12/2012 4:45:49 PM
rasklapanje have l2/r2 dodge like a zombie, but consumes a bubble of stamina.

the hand throw is misleading as you cant aim the hand. It is more or less summoning minions to distract.
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Why does Thor like bowling? Because he gets Mighty Strikes.
#9FrogEyez(Topic Creator)Posted 10/12/2012 5:06:47 PM(edited)
CyborgTwenty posted...
my eyes are made out of frogs.


Cyborg number twenty, we meet again!

;-D

thesonburn posted...
rasklapanje have l2/r2 dodge like a zombie, but consumes a bubble of stamina.

the hand throw is misleading as you cant aim the hand. It is more or less summoning minions to distract.


Thanks, I've made a note of this (I'm unable to edit my previous posts to put the correction in there).

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GT - JeDDyD
"Lyda kicked over the be-headed man's head."
#10InfectedgloryPosted 10/12/2012 5:06:21 PM
You should write an FAQ
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---Nostalgia is like alcohol. Completely ruins your judgement.| You've gotta be willing to risk it all if you're. ever. Really. Gonna. WIN BIG!!!!!!!!!