Game Design and Resident Evil 6

#11ZeeDoggePosted 1/10/2013 7:53:38 PM
Actually, this might be a fun topic for a derail. Spin things to be good or bad

Lengthy game = bloated game
More exciting = Michael Bay
Realistic animations = Values animation over good controls
Brutal and unforgiving = Cheap
Tight storytelling and setpieces= Linear
Traditional = Outdated
#12StrongBlackVinePosted 1/10/2013 9:12:05 PM
ZeeDogge posted...
Actually, this might be a fun topic for a derail. Spin things to be good or bad

Lengthy game = bloated game
More exciting = Michael Bay
Realistic animations = Values animation over good controls
Brutal and unforgiving = Cheap
Tight storytelling and setpieces= Linear
Traditional = Outdated


The controls in this game are excellent. Biggest improvement by far.
#13ZeeDoggePosted 1/10/2013 9:19:52 PM
StrongBlackVine posted...
ZeeDogge posted...
Actually, this might be a fun topic for a derail. Spin things to be good or bad

Lengthy game = bloated game
More exciting = Michael Bay
Realistic animations = Values animation over good controls
Brutal and unforgiving = Cheap
Tight storytelling and setpieces= Linear
Traditional = Outdated


The controls in this game are excellent. Biggest improvement by far.


I agree, just doing spinning in general.
#14Infectedglore2Posted 1/10/2013 10:04:09 PM
ZeeDogge posted...
Actually, this might be a fun topic for a derail. Spin things to be good or bad

Lengthy game = bloated game
More exciting = Michael Bay
Realistic animations = Values animation over good controls
Brutal and unforgiving = Cheap
Tight storytelling and setpieces= Linear
Traditional = Outdated


lol I'll try

Short game=not worth the money
Less exciting=boring and unenjoyable
Unrealistic animations=Graphics sux
Not very challenging=mindless game for n00bs
Open world gameplay=too huge, timewaster
New style= itchangedsoitsucks
#15AyumiSqueezetoyPosted 1/11/2013 11:19:37 AM
ZeeDogge posted...
AyumiSqueezetoy posted...
it's a bit of a zing. I did enjoy the game, but it was a mess. There are many disparate individual parts that were fun, but the game was a big unfocused mess, unable to do any part particularly well. I think this is a big differentiater between Mikami's games, where he provides a strong overall direction.


ITT: We can spin variety to be a bad thing


if you don't do anything well, and the past games have managed it, then yes.
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The Reclamation is resting >_>
#16ZeeDoggePosted 1/11/2013 11:24:42 AM
AyumiSqueezetoy posted...
ZeeDogge posted...
AyumiSqueezetoy posted...
it's a bit of a zing. I did enjoy the game, but it was a mess. There are many disparate individual parts that were fun, but the game was a big unfocused mess, unable to do any part particularly well. I think this is a big differentiater between Mikami's games, where he provides a strong overall direction.


ITT: We can spin variety to be a bad thing


if you don't do anything well, and the past games have managed it, then yes.


Also ITT: The vehicle sections arent the easiest in the game. I mean, you know how to drive, right. Must be an underage user
#17AyumiSqueezetoyPosted 1/11/2013 11:34:26 AM
lol. also ITT: "I liked this game so it must be perfect 10/10 because my mama says I'm perfect so everything I like must be perfect too!" Underage users indeed...

I said I did like the game... it still has plenty of faults...
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The Reclamation is resting >_>
#18zenandiPosted 1/11/2013 11:37:36 AM
You guys are complaining about nothing as usual and missing the big one.

THE SAVE SYSTEM IS ATROCIOUS.