Does Capcom hold our hand too much in the campaign?

#1skermacPosted 1/17/2013 1:54:24 PM
I'll use Chris chapter 4 for an example. Running through the hanger at the beginning you are forced to stop while the camera zooms in on the next objective, say a sniper or what area you should go to next. This happens a few times before you can get out of the hanger. It's like that in other campaigns too.

What happened to figuring things out on our own and looking at a strategy guide if we needed to? This makes where you need to go so super easy and takes away the challenge in figuring out what to do next.
#2StrangerSirKaiPosted 1/17/2013 2:35:43 PM
I wouldn't say Capcom was so much "holding our hand" through RE6 so much as they were jerking us forward like a leashed dog led by an impatient owner.
#3Crimson_RexPosted 1/17/2013 2:37:58 PM
I skip and run with Capcom's 'hand'.
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"I hate you. I'LL KILL YOU!" - Carla Radames
The Freelancer: I worship Frank West
#4skermac(Topic Creator)Posted 1/17/2013 4:02:06 PM
StrangerSirKai posted...
I wouldn't say Capcom was so much "holding our hand" through RE6 so much as they were jerking us forward like a leashed dog led by an impatient owner.




lol but you are correct!