Let me explain what ATMOSPHERE is *spoilers*

#31kakarotozeroPosted 2/18/2013 11:57:38 AM
ZeeDogge posted...
kakarotozero posted...
this game need to be more closer to the dlc of RE5, less enemies but more suspense

in this game, you will always know when a monster or zombie will attack you

or maybe like dead space, a lot of enemies and more horror


Don't you get like half a room of buildup before you're suddenly being chased by the 1 enemy in the DLC? You get that multiple times in RE4-6


in resident evil 5, you need to use some traps to defeat the monsters, and you don t have any weapon beside some stun granades

that type of tension is missing in re 6,
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#32iamtalkingPosted 2/18/2013 12:08:30 PM
Well, it's true that this game has atmosphere. Every piece of narrative fiction is going to have atmosphere, because the words you string together, or the images you you juxtapose inherently create some sort of mood or impression. It's just some pieces of fiction layer the atmosphere on, pay careful attention to it, and use it as a primary means of creating the desired effects/emotional responses.

The early RE games (the original through Code Veronica, really) do just that. RE4 was transitional, showing a consistency in aesthetic and tone that still demonstrated attention to atmosphere, while also dispensing with it as the primary "experience" of RE--that became the action. RE5 and 6 saw that shift toward action taken to the extreme, and, indeed, the TC nailed it when they say that 6 has been utterly Michael Bay-ed.

RE6 is scattered and while it does have an atmosphere, that atmosphere is best described as monotonous frenzy. You can't blare at fortissimo the whole time, and this game does. Your action set pieces fail to astonish when that is of which all your game is composed. Breather and down time are required. Contrast is necessary for these big moments to actually feel big, for climaxes to be climaxes. Instead, we have a game that is a plateau. No moment sets any other moment off.

There are glimmers of a great game here--the beginning of Leon's campaign has the atmosphere the rest of the game lacks (which is to say, it has an interesting and rich atmosphere, where the rest of the game has a utilitarian and dull one). As do moments toward the end (actually having to outrun the fog and watching it turn people into zombies in real time is perhaps the game's most inspired moment, one of the few that would have benefited from being protracted, and a bit more played up), the Carla Ramades "boss fight" is ridiculous but in a way that feels like it captures the old RE spirit (unlike, say, the endless spate of Simmons encounters), Ustanak could have been awesome as a Nemesis redux stalker, but he's not really implemented into the gameplay as one. There are good moments here, but they're drowned in a sea of way over-the-top (and not in a fun way, but rather in a really unimaginative sort of way) action set-pieces that we've all seen a million times in crappy action films--car chases, runaway mine carts, helicopter battles, bad guys dying but not dying (like 15 different times)...you can't do that the whole way through. The returns diminish greatly each time. This game beats about a hundred different dead horses. It's fun, but not memorable, and that's disappointing, because this is a series I loved deeply at one time, and there *are* moments of greatness here, and some novel ideas (like making a globe-spanning story, with different campaigns that each have their own flavor--it's a great general concept that's done little justice by this game).
#33ZeeDoggePosted 2/18/2013 12:22:22 PM
kakarotozero posted...
ZeeDogge posted...
kakarotozero posted...
this game need to be more closer to the dlc of RE5, less enemies but more suspense

in this game, you will always know when a monster or zombie will attack you

or maybe like dead space, a lot of enemies and more horror


Don't you get like half a room of buildup before you're suddenly being chased by the 1 enemy in the DLC? You get that multiple times in RE4-6


in resident evil 5, you need to use some traps to defeat the monsters, and you don t have any weapon beside some stun granades

that type of tension is missing in re 6,


That's gameplay tension, not atmosphere(which is what the topic is about). RE4-6 have tons of gameplay tension anyway
#34Spade59Posted 2/18/2013 7:32:44 PM
iamtalking posted...
RE6 is scattered and while it does have an atmosphere, that atmosphere is best described as monotonous frenzy. You can't blare at fortissimo the whole time, and this game does. Your action set pieces fail to astonish when that is of which all your game is composed. Breather and down time are required. Contrast is necessary for these big moments to actually feel big, for climaxes to be climaxes. Instead, we have a game that is a plateau. No moment sets any other moment off.


The cold, hard truth.

When someone says RE6 has no atmosphere they likely mean it was too bland or insipid to even notice it.
#35ShinWesker(Topic Creator)Posted 2/19/2013 12:48:23 PM
Spade59 posted...
iamtalking posted...
RE6 is scattered and while it does have an atmosphere, that atmosphere is best described as monotonous frenzy. You can't blare at fortissimo the whole time, and this game does. Your action set pieces fail to astonish when that is of which all your game is composed. Breather and down time are required. Contrast is necessary for these big moments to actually feel big, for climaxes to be climaxes. Instead, we have a game that is a plateau. No moment sets any other moment off.


The cold, hard truth.

When someone says RE6 has no atmosphere they likely mean it was too bland or insipid to even notice it.


Or people are used to better atmosphere like RE1,RE2, SH1-4
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Top 5 Fighters: TTT2, UMVC3, KOF13, SSF4, BB:CSE.
Shadows of the Damned >>> RE6, Binary Domain >>> ME3
#36Plant42Posted 2/19/2013 1:38:49 PM
There is far more wrong with RE6 than just poor atmosphere. (And it is poor. Nothing besides the university has any sort of creepiness to it) There is also the incoherent storylines, repetitive action sequences, poor enemy designs and just the overall unpolished gameplay.
#37FreakyFrancPosted 2/19/2013 2:45:53 PM
RE6 does as a fews locations with creepy atmosphere but it didnt gave me the same feeling as the locations in RE1 and 2.

Also the soundtrack help in making the atmosphere even more creepy and RE1+2 as the best soundtracks of the series i have ever had the chance to hear.