The Art Director's Notebook at re.net

#11Animesetsuna(Topic Creator)Posted 3/10/2013 12:33:43 AM
DarkPriest posted...
How many web badges do you get for these and what are the values? I bought exactly one file and got a web badge that gave me 3000 points.


Same like you, just one web badge only.
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#12DarkPriestPosted 3/10/2013 2:00:39 AM
Well that's lame. I'll probably get the others after I build up a ton. I don't want to hit the cap and have points go to waste but until then I'll just stockpile.
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OMG THE ENGLISH LANGUAGE SUCKS!!!!! -- Every subtitle purist ever....
#13Smash MasterPosted 3/10/2013 3:15:19 AM
That one web badge was such a boon for me. Was sitting at 118,500, with two EX2s to go, and thought to myself, "I'll have 500 left after I get those last two EX2s... might as well buy an art page."

Needless to say, I now have all the EX2s thanks to that. And I haven't even gotten my Pax Aeterna credit yet XD (thats gonna be like 50k for me)
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#14Animesetsuna(Topic Creator)Posted 3/12/2013 3:40:52 PM
Deborah

https://www.residentevil.net/image/collection/image/note/19zrn043.jpg

This mutation for Deborah was actually planned out very early on. I wanted to make her erotic, so I kept the human form and just gave her a creature-like texture.
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http://setsunah.imgur.com ... My Hanazawa Kana \(@w@)/
Currently playing: Stellar *Theater Portable (PSP) & RE6 (PS3)
#15Animesetsuna(Topic Creator)Posted 3/12/2013 8:07:37 PM
[Enemy list Section]

Enemy Compilation

http://www.residentevil.net/image/collection/image/note/27uaH050.jpg
Not many of these were fixed ideas yet, but I just wanted to share what we had with other sections, so I quickly drew this. I also wanted to see how the overall balance of things was turning out.

[Rejected material Section]

Tortured

http://www.residentevil.net/image/collection/image/note/28ZAk044.jpg
This creature was supposed to be a mid-range attacking enemy but it wasn't used. I thought it would be interesting because of the lice creatures that came out of its body to attack the player.


Tortured

http://www.residentevil.net/image/collection/image/note/28mq3045.jpg
This is another version of Tortured where the lice fly out of its mouth.
I made its joint positions the same as the Whooper in order to cut down production costs.

Now that I think about it, this was probably what started the idea for the Gnezdo.


Mollusk Creature

http://www.residentevil.net/image/collection/image/note/28Ms5051.jpg
This is an unused creature that looks human but moves in a very strange way like a person walking on their hands.
This was hard to get across so it wasn't used.


Generic Complete Mutation

http://www.residentevil.net/image/collection/image/note/28Idu052.jpg
This was an idea for what might happen to a J'avo after it had made a complete mutation, but it was never used. It fit the theme, but there were no ideas for what it did so it was shelved.
Also, there are so many creatures in the Resident Evil universe that it's hard to make new ones that don't look like the old ones!
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#16ReflarePosted 3/12/2013 8:17:19 PM
Animesetsuna posted...

http://www.residentevil.net/image/collection/image/note/27uaH050.jpg


Chris Redfield is a BOW confirmed.
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The Muse and the Painter
#17Animesetsuna(Topic Creator)Posted 3/12/2013 10:55:13 PM
DarkPriest posted...
How many web badges do you get for these and what are the values? I bought exactly one file and got a web badge that gave me 3000 points.


Apprentice Librarian - Unlock one part of The Art Director's Notebook (3000)
Librarian - Unlock fifty parts of The Art Director's Notebook (5000)
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Currently playing: Stellar *Theater Portable (PSP) & RE6 (PS3)
#18Animesetsuna(Topic Creator)Posted 3/12/2013 11:03:33 PM
Prelude Storyboard Part 1

https://www.residentevil.net/image/collection/image/note/31tKg098.jpg

This is the storyboard for the opening. It was mostly OK to go, but some tutorial elements were added at the beginning of the project. Those elements were then toned down once things were tweaked in the latter stages of development.

The final version's camera work was a little different.

https://www.residentevil.net/image/collection/image/note/31QXW099.jpg
This is a scene showing two characters running into a back alley; I think it has a feeling of despair.
This storyboard was to be recreated in-game, so I made sure to pay attention to the details. You'll notice that this isn't that much different than the final in-game version.

https://www.residentevil.net/image/collection/image/note/31RMu100.jpg
This is when Leon is searching for healing items for Helena.
The BSAA vehicle has crashed into a wall, and its passengers have been infected. There had to be a lot of cuts for this scene which proved to be a lot of work for me

https://www.residentevil.net/image/collection/image/note/31VgB101.jpg
This is a scene where a zombie shows up. The scenario writer already had dialog written for me, so I drew this with that in mind. When the dialog and events on screen just couldn't be matched up properly, I had to work with the game designer on my floor to change the lines as we went.

https://www.residentevil.net/image/collection/image/note/31Aqc107.jpg
Even though I had entered the latter half of story boarding by this stage, I had to have everything finished within a week. Lots of adjustments were needed, compromises had to be made, and it was a difficult time it felt like I was walking on a tightrope.

https://www.residentevil.net/image/collection/image/note/31zOx103.jpg
This area is the same as it is in-game. The director wanted Leon to search for anything useful as he prepared for the next battle. The pace slows down a bit here.

https://www.residentevil.net/image/collection/image/note/31mt1104.jpg
This is where the action starts to pick up in preparation for the climax. I tried to put in as many over-the-top elements as I could think of. The staff here couldn't help but laugh.
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#19Animesetsuna(Topic Creator)Posted 3/12/2013 11:08:21 PM
Prelude Storyboard Part 2

https://www.residentevil.net/image/collection/image/note/31AGn105.jpg
A theory arose that maybe Hunnigan was a spy, since she only ever led Leon and Helena through dangerous areas. :)

This is around the time that a missile carrying the virus was dropped, causing panic in the area. I would have liked to draw people in the street running around in pain if I had the time.

https://www.residentevil.net/image/collection/image/note/31IjJ106.jpg
Leon never gets a break! Check out the wave of cars flying down the road from the explosion. The people on my team thought this would be great to do if it was possible, and, thanks to the staff in the event section, we pulled it off.

https://www.residentevil.net/image/collection/image/note/31Aqc107.jpg
Even though I had entered the latter half of storyboarding by this stage, I had to have everything finished within a week. Lots of adjustments were needed, compromises had to be made, and it was a difficult time it felt like I was walking on a tightrope

https://www.residentevil.net/image/collection/image/note/31ahh108.jpg
I wrote a note that the helicopter's flight should be acrobatic, but that's probably easier said than done.

This is the first stage you play in the game, but it was the last stage we created in development.

https://www.residentevil.net/image/collection/image/note/31Kx6109.jpg
Having an agent like Leon as your main character is pretty convenient when you have a game where the main character needs to be able to handle any kind of vehicle.
I don't know if the building he crashed into was where he wanted to go, but he made it to where he needed to be.

https://www.residentevil.net/image/collection/image/note/31CQK110.jpg
it's a mystery as to why there are so many zombies under the floor here! My guess is that when the missile dropped, everyone took shelter underground.

The storyboard shows a chandelier here, but we wanted something that would make the player feel more like they were in China, so it was changed for the final game.

https://www.residentevil.net/image/collection/image/note/31bvE111.jpg
This is the final scene where our heroes witness what happens to the last remaining BSAA member.

Well, thank you for your time. Now play the game to get the full story you could even try watching the finalized cut-scenes alongside these storyboard images!
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#20Animesetsuna(Topic Creator)Posted 3/12/2013 11:14:03 PM
Reflare posted...
Animesetsuna posted...

http://www.residentevil.net/image/collection/image/note/27uaH050.jpg


Chris Redfield is a BOW confirmed.


I wonder how people felt if Chris turned to B.O.W? lol
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http://setsunah.imgur.com ... My Hanazawa Kana \(@w@)/
Currently playing: Stellar *Theater Portable (PSP) & RE6 (PS3)