I don't want Co-op, because having a co-op partner melts away the tension/horror in a game. It works for RE5 and 6 because they aren't survival horror games, but for actual survival horror games like RE: Revelations, it just wouldn't work. --- Take the Red Pill! http://www.youtube.com/watch?v=ySMVtRmQl1Y MGTOW Forever!
@TC: Obscure worked just fine with co-op AND it was a horror game.
Anyway, many game developers have moved away from the Survival Horror genre because unfortunately it just doesn't make as much money as action games do.
Another major problem for horror games is replay value. The horror aspect only lasts the first time you play through the game. Once you know what happens in the game every step of the way it looses all of that horror appeal.
There is a solution to this though. Just like in RPG's the way that enemies and item drops are random what game developers should do when making a horror game is they should make each monster encounter random. That way you never know if Monster A, B, C or D is going to jump around the next corner. That would at least keep some of the horror feel for when you are replaying the game.
Thus did man become the architect of his own demise.