Honestly, RE5 mops the floor with 6. There are some things that 6 does better, like not having to worry about the partner too much, and the huge scale. But 5 is just a better videogame. The level design may be "walk into room, trigger 50 enemies, kill all", but at least there's some strategy.
RE5. While it may not adhere to what makes Resident Evil, Resident Evil. It is just a much better designed game all around. Its a very solid product with immense replay value. Its a good game overall. While RE6 lacks several things every basic video game should have.
Resident Evil 5 is better because: -You can choose your equipment. So it's less repetitive. - Can change costumes. - Mercenaries is better (imo). - Better imventory system. - You can upgrade weapons to preference. - Has way better characters. - You can remove nuisance players for your game. - Has real life *licenced* guns. Apart from a few. - Can share items with partner and see what they have. - You share any cash and treasure pick-ups.
Resident Evil 6 is better because: - You still need to reload with infinite ammo on. - More partner commands. - More difficulty levels with a super hard setting (No Hope). - You don't have to babysit the AI.
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Resident Evil 5 by good measure. The amount of content, co-op distinctions and atmosphere sure stood out compared to RE6. The Mercenaries and the varied amount of collectables also raised the replay value by a mile.
They implemented 3 stages. 3 STAGES! For the RE6 Mercenaries. That alone should tell you where RE6 stands compared to its predecessor.
--- "When I'm walking a dark road, I am a man who walks alone" - Iron Maiden