Thank ReMake Sales and Importantly the Gamecube for the More Action based RE4

#1TheSkinniMini1Posted 9/26/2013 12:53:06 PM
http://m.ign.com/articles/2013/09/26/resident-evil-4-came-out-of-the-commercial-failure-of-re-remake
According to this new article, Mikami admits that thanks to the lack of sales from the ReMake (which we all know was due to being on the Gamecube exclusively) this lead the team to make the RE4 we all know and love (or loathe). That's right ladies and gentleman, the reasons we got games like Re5 and Re6 in the series is because of that deal Capcom made with Nintendo over 10 years ago to keep Resident Evil on the purple lunch box and the purple lunch box alone.

Its funny because for years many put the blame mostly on RE Zero as the beginning of the end (it was a part of it, as a fan of the game I will not lie) yet here is the "Godfather" of Resident Evil saying bc the ReMake didn't sell (due to being on Gamecube not bc the game was bad) we got that RE4 and IMO it makes sense.
1. Many hardcore gamers did not own a Gamecube when ReMake came around.
2. This lead to many not playing the game.
3. I may get flamed for this, but maybe people who did play it just didn't like ReMake all that much at the time.
4. This leads to RE Zero selling even less (you all say re4 helped Re5 sales, perhaps ReMake didn't help Re Zero sales. Not to mention hardcore gamers probably still didn't have gamecubes)
5. After those failures, we got RE4. Sold more than the last two gamecube exclusives but still not what they were hoping.
6. This leads to the ps2 release. Easily outsells the gamecube version.
7. This decision to port the game lead to Mikami leaving the series.
8. Thanks to the sales of Re4 overall and Mikami leaving, we got an even more action based game in Re5
9. Re5 became the best selling game in the series and thus the action got cranked up for Re6.
10. Revelations comes out around the same time and both the original ported versions get no where near the sales of re5 and re6.

Looking back, this turn happened all because of a terrible deal. Curse you Capcom, curse you Nintendo. Curse you Gamecube. It makes you wonder where this series would be if ReMake and Zero went cross platforms in the first place. Scary thought.
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#2Mr_Big_BossPosted 9/26/2013 2:07:30 PM
I've always wondered what might have happened if they ported REmake to PS2 at the time.
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#3SSJ_JinPosted 9/26/2013 2:34:20 PM
Why does he have such a hard on for Gamecube? Dude left Capcom because they ported RE4, and now he won't even admit REmake sold bad because it was on Gamecube. C'mon, man.

Anyway, thanks TC. Interesting, very interesting. Shame really. I guess we have Nintendo to blame for starting the death of RE! Even Albert Wesker couldn't prepare for the might of Mario.
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#4Keroro_2350Posted 9/26/2013 3:30:32 PM
Resident Evil should always be a Sony exclusive i mean look at how the DLC turn out to be in RE6 when they let the stupid Mircrosoft to have those fun DLC Modes first and not to mention even ORC get the Nemesis mode and PS3 user don't even get it.

I don't even get why they didn't have both REmake and Zero on PS2,back in the days when I was young, I was really longing to play those 2 games but it was on GameCube and it was those 2 games including the RE UC and REDC I bought a Wii.

I really hope they would port REmake and RE Zero to PS3, I got it on Wii version but it wasn't actually that enjoyable because it a little hard to play with the Wii mote. I prefer to play Resident Evil games on my PS3 controller except the RE UC and REDC
#5CPU-ZPosted 9/26/2013 4:53:58 PM
Interesting read.
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#6GoldsicklePosted 9/26/2013 10:02:05 PM
REmake isn't really a "commercial failure" since it did sold more than their quota.
But compared to RE2 & RE3, the REmake did sold a lot less.

I think even if REmake did get ported to the PS2, the 'old-school' style would still die off, since it's already showing decline, via RE3 & Code: VERONICA.
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#7unnamedFerPosted 9/26/2013 10:47:11 PM
Goldsickle posted...
REmake isn't really a "commercial failure" since it did sold more than their quota.
But compared to RE2 & RE3, the REmake did sold a lot less.

I think even if REmake did get ported to the PS2, the 'old-school' style would still die off, since it's already showing decline, via RE3 & Code: VERONICA.


Seriously, RE was already getting more action oriented ever since the 2nd and 3rd game.
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#8Keroro_2350Posted 9/26/2013 11:48:54 PM
unnamedFer posted...
Goldsickle posted...
REmake isn't really a "commercial failure" since it did sold more than their quota.
But compared to RE2 & RE3, the REmake did sold a lot less.

I think even if REmake did get ported to the PS2, the 'old-school' style would still die off, since it's already showing decline, via RE3 & Code: VERONICA.


Seriously, RE was already getting more action oriented ever since the 2nd and 3rd game.


I don't feel the 2nd and 3rd game is more action oriented since you'll still need to run away to save some ammo because it just won't do if you kill everything in sight like how it was in RE 5 and 6
#9RhytenPosted 9/27/2013 3:33:16 AM(edited)
You can easily murder everything is sight in both games. You might have to skip just a few enemies in the beginning, but after that you start rolling in ammo and can kill everything. This is mostly true for all RE games.
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#10GoldsicklePosted 9/27/2013 4:30:40 AM
unnamedFer posted...
Seriously, RE was already getting more action oriented ever since the 2nd and 3rd game.

That was the developer's intention after all.
You'd get this if you were to read interviews about the game.

I kinda felt the "action" orientation from the first music you'd hear as soon as you gain control of Leon/Claire.
RE3 starts with Jill dive rolling away from an explosion, into a swarm of zombies, with some action-oriented music playing.
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