Well, they are brown and gray shooters. Seriously, ever since RE4, level design has taken a shotgun shell to head. Not only do they have a serious brown and gray problem, but the levels devolve into linear hallways. It just gets monotonous along with the gameplay.
The story's okay but got bogged down by the weird set up of the police station (seriously). The game gives you enough so you can either go rambo but not plentiful to go full bast all the way on normal difficulty, and I like both of the characters.
Really, if it wasn't for the odd puzzles, this game would be close to perfect for its time. --- Hello. My name is Nino. You killed my family, and you forced me to kill them again. Prepare to die! *BRRRRRNNGGGHHH*
RE3 because it has the best gameplay by far of the static camera RE games. You're playing the wrong series if you go into RE for story so if you hold RE3's lack of story against it then you're not making sense. --- Ghaszaszh Nyirh. Of the Old Ones, the scrolls say that he loved the debasement of his slaves the best. And they go to him willingly.
I go into ANY series partly for story. It's the combination of gameplay, music, controls, story, graphics, and all the other components that make a game, not one single component. --- Before you die you see the Tails Doll---Backdrop Observer of the Metroid: Other M board Apparently Edward: Wise Old Sage of Korodai