I see the natural progression for RESIDENT EVIL 7
Fredrick2003x posted...Resident Evil already had two first person shooters (Survivor and Survivor 2) and I liked them well enough, but mechanically they were piss poor. Keep in mind the first FPS for the series was made before Resident Evil 3 was even out, so its hardly a new thing.
I never played Survivor 2 since its Japan only, but Survivor was most definitely not on rails. You could use the light gun but I didn't, and I didn't feel I was missing anything. You had items to collect and puzzles to solve and you could move around freely. Aside from the horrendous control and mechanics there is a great game lurking under there and I think something similar attempted with today's high quality and fluid controls could really be something.
That is, if it was done like those games. With puzzles and ammo pick ups, with herb mixing and the slow paced Resident Evil story. We all know it'll have regenerating health and be about alpha bravo tango stopping the russian zombie force after an emotional 2deep scene showing the vulnerability of america etc.
Currently Playing: Penumbra: Overture (Frictional, 2007) - Silent Hill: Homecoming (Double Helix, 2008) - Dead Space (EA Redwood, 2008)
wwesniper posted...I have a feeling they're going to go back to Resident Evil 4 style.
the dumb AI partner in 5 is only there for multiplayer reasons.
That is the ONLY reason. They wanted multiplayer in the game, and the only way to do it was with an ingame partner that was CPU controlled in single player.
Although, they could have gone the route of Dead Rising 2 and just had the partner show up in multiplayer only and be a non-canon part of the story. But I guess they wanted to be ambitious
Shot through the knee and you're to blame! You give adventuring a bad name!
You've got it all wrong.
Quick you fool. Make this copyrighted before someone from Hollywood takes your idea.