Upgrades gave the weapons personality.

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  3. Upgrades gave the weapons personality.
3 years ago#1
6 made it feel too much like an arcade game.
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3 years ago#2
Uh-huh...

I just went to thte gym. I now have stronger strength stats. I have a personality now.
3 years ago#3
uh he means that by having multiple guns with varying statistics it made them all different

it aint a hard concept to grasp
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Dignity. Intelligence. Class. brunbbmerc. S&R's number one Rams fan.
3 years ago#4
It would be more accurate to just say the guns had more distinct personality back in RE 5.

My point is, the Upgrade system had little to do with it. You like RPG-style upgrading, just say so.
3 years ago#5
that is what he said!

and yes it did have to do with it because it make the weapons different
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Dignity. Intelligence. Class. brunbbmerc. S&R's number one Rams fan.
3 years ago#6
It was one of the features I missed in RE6.

Wish I could upgrade and customise.
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PSN - desishinobi
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3 years ago#7
i dont know about getting a arcade feeling....

i just felt it was watered down to cater to lil kids and casuals.

Re4 + Re5 store/upgrade system is superior to Re6's. half the buyable skills were pointless with only 3 slots.

anywho... i loved upgrading my siv rifle and ithaca shotgun. fun times.
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3 years ago#8
blazinapple posted...

i just felt it was watered down to cater to lil kids and casuals.



Yeah, I'm sure they made it harder to breeze through the game with a single over-powered weapon in an attempt to draw in the casual players.
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\m/
3 years ago#9
cheese785 posted...
blazinapple posted...

i just felt it was watered down to cater to lil kids and casuals.



Yeah, I'm sure they made it harder to breeze through the game with a single over-powered weapon in an attempt to draw in the casual players.


Yeah-now you can breeze through the game with your starting weapons.
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3 years ago#10
The exclusives were cool but too many of them were clearly superior to everything else.

But RE6's system is just terrible.
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