Maybe inspired by the original dawn of the dead where the main char has to keep order and fortify a set location from a zombie/virus monster outbreak and ensure the survival of the group not just themself.
Including searching for food and supplies, fortifying defenses closing entryways etc.
after a certain period of time an opportunity presents itself or the char can try to create an opportunity to get everyone out. Not mp because you need a good number of helpless herd people to protect.
I think that's one way to bring the series bak to survival horror, stay fresh and keep the new action flair of the series.
And it also brings it back to the roots of the zombie genere.
"Clear alcohols are for rich women on diets"~ Ron Swanson
Crapclown are not longer interested in perfecting, or even focusing on, the survival-horror aspects of the RE series. That's made crystal clear with the likes of RE5 and 6 They've said as much themselves with the "want to attract the Call Of Duty players" comment.
Not even Electronic Afterbirth capitalised on the superlative Dead Space(1). The industry cares only about games that have the possible broadest appeal. Games that restrict Rambo- like behaviour, with heady atmosphere and unforgiving, punishing gameplay are not reconcilable with the money-making video game design model in a casual gamer dominated marketplace, I'm afraid.