anyone miss the poison and bleeding status ailments?

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  2. Resident Evil 6
  3. anyone miss the poison and bleeding status ailments?
2 years ago#1
how annoying were these? but oddly, i do want them back. blue herbs have long been gone. i can no longer make brown/ gray mixed herbs.

it added a little bit more of a challenge to the games (outbreak especially).
2 years ago#2
While i did find Poisoned status to be a pain, it really did help me focus more on survival, since i was more vulnerable while poisoned.

what i truly miss is the ECG status (FINE, CAUTION, DANGER), im not too fond of health bars in Resident Evil. i know RE6 somewhat had the ECG lines while taking health items or while dying, but that was it
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2 years ago#3
Yeah, i miss all of that. When I first played the game, I didn't understand the herb/tab system yet, so when my character was in the red, I thought I was poisoned. I kept restarting from the last checkpoint assuming I missed crates that had some blue herbs. Turns out blue herbs don't exist in the game, and I wasn't poisoned.
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2 years ago#4
This game only has two herbs...Whats the fun in mixing it with 2 herbs -_-.. WHat happened to the yellow herbs.. This series gone down hill...
2 years ago#5
Yellow? Lol thats very RE4 which is still new. Lets all go way back to blue herbs aka the old school herb. 1996 FTW!
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2 years ago#6
I miss being able to unlock weapons ammo and additional costumes for in game use in the Mercenaries side game (RE3 is my favorite). Running around kicking but.
2 years ago#7
RE7 should have all or some of the following

- treasure hunting
- unlockable costumes (campaign)
- unlockable visual modes (campaign (like in RE5))
- unlockable weapons (campaign)
- suitcase or the 9 slot inventory like in RE4 or 5
- make your own ammo (forgot which one this was in, think carlos was one of the mains in it alongside jill, maybe it was nemesis)
- yellow herbs, blue herbs
- gun upgrades
- no skill system (maybe only in mercs)
- improved agent hunt
- only 2 main characters not 7 or 8
- include all gaming modes & stop charging ppl for modes that should be in there from the start. make them unlockables after beating pro. or harder. increasing replay value
- keep RE6 combat controls
- remove that crappy RE6 cover system
- a decent story
- a new & improved nemesis crashing through walls from time to time
- barry burton & rebecca make a camo
- a return to some of the older monsters like hunters, spiders, roaches, lickers, aligators, crows, labcoat zombies, leech monsters etc...
- have alternate story paths. like when saving & not saving ada in RE2
- unlockable chars. for campaign like tofu from RE2 as an example
- a return of some older RE bosses as mini bosses throughout the campaign
- the death of a major RE character
- less QTE's
- less explosions
- a significant decrease in ammo drops/slight increase in ammo ingredients (goes with me wanting to make your own ammo again)
- a 2 disc campaign, 3rd disc for all other game modes.

alrighty im done, cant think of anything else.
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vote for pedro
2 years ago#8
blazinapple posted...
RE7 should have all or some of the following

- treasure hunting
- unlockable costumes (campaign)
- unlockable visual modes (campaign (like in RE5))
- unlockable weapons (campaign)
- suitcase or the 9 slot inventory like in RE4 or 5
- make your own ammo (forgot which one this was in, think carlos was one of the mains in it alongside jill, maybe it was nemesis)
- yellow herbs, blue herbs
- gun upgrades
- no skill system (maybe only in mercs)
- improved agent hunt
- only 2 main characters not 7 or 8
- include all gaming modes & stop charging ppl for modes that should be in there from the start. make them unlockables after beating pro. or harder. increasing replay value
- keep RE6 combat controls
- remove that crappy RE6 cover system
- a decent story
- a new & improved nemesis crashing through walls from time to time
- barry burton & rebecca make a camo
- a return to some of the older monsters like hunters, spiders, roaches, lickers, aligators, crows, labcoat zombies, leech monsters etc...
- have alternate story paths. like when saving & not saving ada in RE2
- unlockable chars. for campaign like tofu from RE2 as an example
- a return of some older RE bosses as mini bosses throughout the campaign
- the death of a major RE character
- NO QTE's
- less explosions
- a significant decrease in ammo drops/slight increase in ammo ingredients (goes with me wanting to make your own ammo again)
- a 2 disc campaign, 3rd disc for all other game modes.

alrighty im done, cant think of anything else.


Fixed
2 years ago#9
uh which game had bleeding?
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2 years ago#10
brunbbmerc posted...
uh which game had bleeding?


outbreak. and orc has it too, but i've never played it.
  1. Boards
  2. Resident Evil 6
  3. anyone miss the poison and bleeding status ailments?

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