[snip]I have no idea how people have trouble with the controls. They're easy to master and play.[snip]
Speaking as a person that labeled the controls "clunky," it's not that I had trouble with them, per se. I simply dislike having all movement on one stick, and having that stick double as the aim-control when aiming / firing a weapon.
I've gotten so use to modern-day controls where you use both sticks simultaneously to maneuver that, when I tried to play RE4 HD off of XBLA it felt "clunky." Mostly due to the fact that you can't move and shoot.
RE4 is overall a better designed game. The locations were more interesting, there felt like more diversity in RE4, the enemies were more interesting and the soundtrack was alot better.
I have no idea how people have trouble with the controls. They're easy to master and play. In fact I prefer RE4's control scheme to RE6's. I think moving and shooting would have made it better though.
The controls didn't bother me at all back when but they seem terribly dated now. The only thing I dislike about it. Everything else has held up for me. --- my current game collection http://www.gamefaqs.com/users/tadmfpole/games/owned
Mercenaries 3D was essentially that (except it wasn't a campaign) and it didn't suck. They reused backdrops and enemies from RE4 & RE5. --- My thoughts about Bioshock Infinite: http://tinyurl.com/mn5ll4x (WARNING: CONTAINS SPOILERS)
mercs 3d is a arcade like action game and not a survival horror... or horror anything. justna mindless score-based action game.
Remember that Revelations adopted the same shooting mechanics. It worked for Revelations, so I can see it working for RE4 & RE5.
And before you come up with the usual "control scheme meant for specific enemies" reasoning, remember that the enemies in Revelations were slow and lumbering. --- My thoughts about Bioshock Infinite: http://tinyurl.com/mn5ll4x (WARNING: CONTAINS SPOILERS)