dolinov posted... yep they sure would if the competition was to "star in a game not running at 60fps"
Oh, be quiet. It's a console game. No one does or should give a damn if it runs at 60fps. Most don't even see the difference and it doesn't affect gameplay. If frames per second matter that much to you, buy a super pc.
And? Console games can do 60 fps, some of these are even last gen's consoles Bayonetta Ninja Gaiden 1, 2, Sigma, Sigma 2, 3 Dante's Inferno Devil May Cry 1, 3, 4 Forza series Call of Duty series 2D fighters
and it doesn't affect gameplay.
Oh be queit.
http://www.gamasutra.com/view/feature/3725/measuring_responsiveness_in_video_.php?print=1 Most 60FPS games have a 66.67ms latency 30FPS games have a minimum potential lag of 100ms, but many exceed this.
http://www.eurogamer.net/articles/digitalfoundry-lag-factor-article 60fps will generally have half the response time of 30fps, which can be a deciding factor
http://www.joystiq.com/2007/04/27/devil-may-cry-4-video-interview-with-hideaki-itsuno/ 60fps is the chosen option because the characters are so quick. While it makes the graphics nicer, the speed of gameplay is key. Having only 4 frames to choose an action is a much better choice with 60fps. So he says.
http://www.eurogamer.net/articles/digitalfoundry-dante-a-must-at-60-blog-entry We prioritise 60FPS as an important feature because it gives the games a feel you just can't achieve at 30; for instance, the responsiveness and feedback of the controls
http://www.scribd.com/doc/15118967/Hitting-60Hz-in-Unreal-Engine In general, “twitch” games require very high framerate. Fast input response demands fast feedback to player