at the same time. This guy is ridiculous. --- http://www.youtube.com/watch?v=C7KDXVEOqj8 http://antir.110mb.com
#2Hvv0l24n9Posted 1/12/2012 8:15:29 PM
I'm not sure if I want to say Dante and Bayo would get owned, but yeah.
Dude's effin' insane. --- PSN: Iquan_5 XBL: VASH Iquan Hey...would you say I became a hero?
#3dolinovPosted 1/12/2012 10:26:55 PM
yep they sure would if the competition was to "star in a game not running at 60fps"
#4sindetta_X7Posted 1/12/2012 11:13:25 PM
dolinov posted... yep they sure would if the competition was to "star in a game not running at 60fps"
Oh, be quiet. It's a console game. No one does or should give a damn if it runs at 60fps. Most don't even see the difference and it doesn't affect gameplay. If frames per second matter that much to you, buy a super pc. --- PSN:Sindetta And the fire grows
#5rice_noodlesPosted 1/12/2012 11:26:55 PM
From: sindetta_X7 | #004 Oh, be quiet.
It's a console game.
And? Console games can do 60 fps, some of these are even last gen's consoles Bayonetta Ninja Gaiden 1, 2, Sigma, Sigma 2, 3 Dante's Inferno Devil May Cry 1, 3, 4 Forza series Call of Duty series 2D fighters
and it doesn't affect gameplay.
Oh be queit.
http://www.gamasutra.com/view/feature/3725/measuring_responsiveness_in_video_.php?print=1 Most 60FPS games have a 66.67ms latency 30FPS games have a minimum potential lag of 100ms, but many exceed this.
http://www.eurogamer.net/articles/digitalfoundry-lag-factor-article 60fps will generally have half the response time of 30fps, which can be a deciding factor
http://www.joystiq.com/2007/04/27/devil-may-cry-4-video-interview-with-hideaki-itsuno/ 60fps is the chosen option because the characters are so quick. While it makes the graphics nicer, the speed of gameplay is key. Having only 4 frames to choose an action is a much better choice with 60fps. So he says.
http://www.eurogamer.net/articles/digitalfoundry-dante-a-must-at-60-blog-entry We prioritise 60FPS as an important feature because it gives the games a feel you just can't achieve at 30; for instance, the responsiveness and feedback of the controls
http://www.scribd.com/doc/15118967/Hitting-60Hz-in-Unreal-Engine In general, “twitch” games require very high framerate. Fast input response demands fast feedback to player
#6rice_noodlesPosted 1/12/2012 11:29:32 PM
Then again, it's not like it matters since Asura's Wrath is a movie and not a game.
#7dolinovPosted 1/12/2012 11:53:02 PM
Hideaki Itsuno is like the only person left at capcom who knows his stuff.. If he leaves who do they have left? Game design wise I mean.
#8Cypher0120Posted 1/12/2012 11:55:24 PM
rice_noodles posted... Snip
And this has to do with the topic how? The topic's comparing individual characters, not their entire game.
That's basically argument ad verbosium there. --- King of Heroes. Servant Class - Archer. Gilgamesh
#9rice_noodlesPosted 1/12/2012 11:57:00 PM
I was arguing against sindetta_X7, not you or the topic. Go complain to dolinov and sindetta for starting it and running with it.
#10rice_noodlesPosted 1/13/2012 12:03:10 AM
And really, anything that strays away from a stupid VS topic is a good thing.