Max effective poise?

#1EternalVarikPosted 10/22/2011 8:40:13 PM
I have searched and searched but have found nothing conclusive, so, I will ask for myself.

Does anyone know or have an idea where poise caps at? I would guess 100 but I am finding testing it myself to be very sporadic and I simply do not know what to think.

Any thoughts? Thanks in advance.
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#2Mud_ChanPosted 10/22/2011 8:42:45 PM
Not sure, try using iron flesh naked and see if it adds poise to the menu. If a number comes up, I would say that is the maximum. If a number doesn't show, I would say the max effective poise is one that emulates the effect of Iron Flesh.
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#3MaridStormbreakPosted 10/22/2011 8:45:14 PM
Poise caps at 161, IIRC. Full Havel's + Wolf's Ring.
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#4EternalVarik(Topic Creator)Posted 10/22/2011 9:01:45 PM(edited)
MaridStormbreak posted...
Poise caps at 161, IIRC. Full Havel's + Wolf's Ring.

True, though what I wonder is if there is a hard effective cap for poise.

For example: Lets say 100 is the cap and anything after is actually ineffective. Thats what I am wondering. Because if that is the case I would have less incentive to wear armor that gives me a poise over 100

And in fact, I would actually probably use the wolf ring as a substitute for 40 points of poise instead of heavy armors to lessen up my load. See what I mean?

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#5EternalVarik(Topic Creator)Posted 10/22/2011 9:02:13 PM
^ Up
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#6AoENIACPosted 10/22/2011 9:08:49 PM(edited)
Poise doesn't seem to have an effective cap.

It's not that kind of stat. Think of every attack in the game as having a "force" value and think of poise as your "force defense". If you subtract poise from force, the resulting number determines how much you stagger from the hit.
Range and positioning seem to have a factor in attack force, like getting hit by the tip of a blade is not as much force as getting caught on the middle.

Just a thought model to explain how it seems to work, I'm not saying there is literally a hidden force value to each attack.

Depending on the accuracy of this conjecture, one could think of the "maximum effective poise" being the highest poise you need to reach the next lowest level of stagger from the highest force attack that can still be reduced, since any poise after that never comes into play because there is no higher threshold to reach.

Certainly there are certain attacks that you simply cannot use poise against as they flatten you as inhumanly as possible.
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#7MaridStormbreakPosted 10/22/2011 9:09:35 PM

From: Mongoosedog | #006
Just a thought model to explain how it seems to work, I'm not saying there is literally a hidden force value to each attack.


But there is. It's the only explanation, given that attacks that will break your poise tend to do so regardless of how much damage they do.
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#8AoENIACPosted 10/22/2011 9:11:59 PM
Well, I'm generally cautious about assigning necessary conditions to my assertions but I'm glad it makes sense to somebody.
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#9PorkinzPosted 10/22/2011 9:19:02 PM
They way i find it works is that poise is a lot like blocking and stamina

it regens over time and when you take hits it decreses.
When you reach 0...you get "guard break" and get staggered

this can happen from a bunch of little hits, or one big one.


at least this is what it seems like to me
#10EternalVarik(Topic Creator)Posted 10/22/2011 9:19:03 PM
Mongoosedog posted...
Poise doesn't seem to have an effective cap.

It's not that kind of stat. Think of every attack in the game as having a "force" value and think of poise as your "force defense". If you subtract poise from force, the resulting number determines how much you stagger from the hit.
Range and positioning seem to have a factor in attack force, like getting hit by the tip of a blade is not as much force as getting caught on the middle.

Just a thought model to explain how it seems to work, I'm not saying there is literally a hidden force value to each attack.


No worries, I understand the point you are trying to make. It sure would be nice to avoid being stunned from those stupid walking undead dragon buttholes or the rocket launcher arrows in Anor Londo.

In any event I find that even dogs or the damn wheel skellys are able to stun you if they hit you enough. Weak attacks will randomly get through, and testing how often or likely-hood is very tedious. Perhaps I should just stick to blocking and rolling... XD
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