By this I mean if you add all the stats together (vit, str, dex, etc) and then subtract the starting level (ex: deprived starts at lvl 6) then the numbers are not equal between classes. For example the pyromancer adds up to 83 while the sorcerer only has a sum of 79.
Correct me if im mistaken but wouldn't this make the pyromancer inherently 4 points better than the sorcerer, especially since as far as I know the only way to gain stats is 1 per each level up. Since the "gifts" are mostly useless and any starting bonuses are easily obtained within the first third of the game would it not make sense to pick a class judged solely on this cumulative stat number?
It was the same in demons every class has a different starting soul level, having lower points in some stats gives you more room to customize your build, maybe you don't want to waste points on 14 faith or 12 int etc you want those points elsewhere. Also How else would you get Ng++++ SL1 runs.
very true. But since the pyro starts at lvl 1 it not only has the most starting points (tied with the wanderer) but it also has the most freedom of placement. I would argue that this makes it the best class....
In terms of points per SL, Pyromancer and Wanderer are the best and are often used for min-maxing with a lot of builds. But, there are several builds that min-max using other starting classes such as Faith builds starting with Bandit or Cleric.