"Dark Souls II will be more straightforward" says new director
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4 years ago#51
Mmmm does sound kind of concerning...but too early to tell....
I didn't realize the interviewer is now a member of the development team. Interesting.
4 years ago#52
FredtheBum posted...Mmmm does sound kind of concerning...but too early to tell....
This. Like, 1,000 times this.
4 years ago#53
Dregnaut posted...ak1287 posted...Dregnaut posted...juiceman4519 posted...Ugh, they did so much right with Dark Souls being open ended. I'd hate to see from software pull a Final Fantasy XIII.
X[ = having stroke... lol
^ + R2 = Epic Kill / ^ + R1 = "This IS SPARTA!"
4 years ago#54
God ****ing damn it. Why isn't Hidetaka Miyazaki (demon's souls and Dark Souls director) the ****ing director anymore.
If he was directing I wouldn't be worried, but he's not. I'm ****ing terrified.
My sarcastic tone doesn't translate over the Internet, which makes me sound like an ass. Usually I mean no offense.
4 years ago#55
Miyazaki want to keep making Armored Core games /troll
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4 years ago#56
Sometimes, a new director can be a good thing.
Hey, maybe it might turn out BETTER with a new brain behind this series. Be more optimistic bros.
Part of the Official Gamefaqs Troll Rating Association. (OGTR) *picks up pen and paper*
4 years ago#57
Since the hitman absolution fiasco im well prepared this time,aint gonna rise my expectation anymore
my grammar sucks and i dont care
disappointing game of the year = re6 (6.5/10)
4 years ago#58
Hopefully more straightfoward and accessible means not leaving the player to guess or have to go to the wiki to find out something like
-"What benefits am I getting from this Way of the White Convenant?"
-"How do i know if my Gravelording is working or not?
-Does Dexterity really increase the speed of casting spells?
And by making the game more linear it maybe address another concern alot players have:
-Ok, I just started but how come I this invader has weapons and armor that look like they are from the end of the game?
Hopefully but since we really don't know anything yet, we will have to wait and see.
"Does Heaven wish us to destroy ourselves?"
Liu Bei, Kessen II
4 years ago#59
Luminis88 posted...What's so bad about the game telling you, say, how stats actually work instead of having to look for guides? What's bad about being told why a 520 AR elemental weapon is doing less damage than a 350 AR physical weapon? Or how many points in attunement are needed to get another attunement slot?
Nah, I didn't mean to say that there should be no experimentation at all. The game shouldn't tell you what's actually good and what isn't, it should just give you the proper information to base the decision as to what's good and what isn't on.
It actually doesn't take a rocket scientist to come up with a good build; or at least a decent build that will see you through the PvE part of the game. If you're used to a bit of min-maxing and optimizing in general, you'll soon be able to understand what makes a build good and what doesn't. For example, a quality Pyro build; it's not hard to figure out that getting Dex to 45 to fuel your Pyromancies is a great idea and that it goes well with 27 Strength. However, to come up with that, you need the information that the speed of your Pyromancies relies on Dex and that Strength basically caps out after 40 - which can also be achieved by twohanding a weapon at 27 Strength.
These things aren't exactly part of what I would call experimenting with builds and weapons. That is just figuring out the most basic mechanics of the game. Figuring that out doesn't save you from actually building a character and doesn't tell you much about what weapons/armor/spells to use. It's just giving you necessary information. And that's why I think there's a huge difference in relying on Google for that and looking up complete builds and boss strategies.
I actually think that making these information known would make people look up builds and stuff less. First off, when you're not having to look up these information, you're less likely to stumble on some more in-depth information. It would also make creating your own build far more possible for new players, eliminating to need to look for these things.
4 years ago#60
Yea I am a little worried about this now! Maybe a fresh perspective on the game will be a good thing... But in the back of my mind I'm worried that this could suffer from 'westernization' and become super easy :(
Too early to tell either way I guess.
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