"Dark Souls II will be more straightforward" says new director

#81GrowshroomPosted 12/10/2012 2:51:36 AM
SolidKnight posted...

Lol. It's amusing because other covenants are handled like this. For example, you know the Warriors of Sunlight covenant is the co-op covenant because Solaire--the co-op guy--implicitly tells you. OMG HAND HOLDING!!!!!!!11111!!11


He does? He tells you about co-op and how his soap sign is all glowy and ****, and you can kind of infer that he is in something called the Warriors of Sunlight if you summon him and get a Sunlight Medal reward, but that's about it. For one thing, to my knowledge, he never tells you where to go to join the covenant. Good luck figuring that one out, since it's behind the bloody Hellkite Drake.

Now, what would have been cool: if you chat up Solaire every time he appears, summon him for every boss, and accrue every possible Sunlight medal from his summons, he shows up again in the Undead Burg not at the Sunlight Altar but before it, in the same spot you first meet him. Talking to him gives you the option to express your interest in joing the Warriors of Sunlight, at which point he escorts you to the Sunlight Altar so you can pray before it and join, killing the Hellkite Drake with lightning bolts along the way.
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#82SolidKnightPosted 12/10/2012 2:57:58 AM
Growshroom posted...
He does?


He does when you meet him at the altar. Aside from that, it can be inferred since he's the main co-op guy and a member of said covenant.

He tells you about co-op and how his soap sign is all glowy and ****, and you can kind of infer that he is in something called the Warriors of Sunlight if you summon him and get a Sunlight Medal reward, but that's about it. For one thing, to my knowledge, he never tells you where to go to join the covenant. Good luck figuring that one out, since it's behind the bloody Hellkite Drake.


You can see something is back there. Covenant access doesn't have to be easy. The game also doesn't have to tell you up front about what exists and where it exists at. It's got to have some "secrets".
#83WalkingPlaguePosted 12/10/2012 3:16:26 AM
I look at DrkSouls2 like this--the moment it has a story is the same day you can say the series is dead. Everyone knows that DS2 has no TRUE story aside from what you get from watching cutscenes and reading item descriptions, it's lack of plot depth makes it unique and satisfying.

I hope that this "straight-forward" approach doesn't mean handing DS2 dev's some cookie cutter story that would make Uwe Boll proud and other in-game "goodies" that completely goes against everything that DemSouls and DrkSouls has built.


Or it could mean DrkSouls2 >>>>>>>>>> Drk Souls >>>> DemSouls
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#84king_zettaPosted 12/10/2012 8:30:32 AM
MestreRothGF posted...
king_zetta posted...
ak1287 posted...
king_zetta posted...
The-Tactician posted...
When has something being straightforward a bad thing?

Beating around a bush and being vague isn't going to make the story/gameplay any better, if it's stupid, it'll be stupid rather or not they tell you about it.


Mystery is interesting and leads to discussion. Flat facts given to you are boring and leave no room for discussion.


There's a difference between mystery in the lore and the exploration, which I think everyone here appreciates; and 'mystery' in the gameplay mechanics.


It tells you what the buttons do. What more do you need? How much handholding do you need?


That reminds me of some of your jewels. What about these two?
http://m.gamefaqs.com/boards/606312-/60207373
http://m.gamefaqs.com/boards/621796-assassins-creed-iii/64616604

Congrats, über hardcore smart demon slayer wannabe.


Look at the date moron that was before the game was out. How am I suppose to know something a month before I actually play the game?
#85ShenGonPosted 12/10/2012 9:39:49 PM
WalkingPlague posted...
I look at DrkSouls2 like this--the moment it has a story is the same day you can say the series is dead. Everyone knows that DS2 has no TRUE story aside from what you get from watching cutscenes and reading item descriptions, it's lack of plot depth makes it unique and satisfying.

I hope that this "straight-forward" approach doesn't mean handing DS2 dev's some cookie cutter story that would make Uwe Boll proud and other in-game "goodies" that completely goes against everything that DemSouls and DrkSouls has built.


Or it could mean DrkSouls2 >>>>>>>>>> Drk Souls >>>> DemSouls


Unfortunately, I have a fundamental difference of opinion with these and other players who posted something similar.

To me, lack of plot depth is lack of plot depth. There is nothing unique about it. Alot of game series I have played over the years have relied on "mystery" as a crutch to draw player interest.

At this point, relying on mystery to foster interest in your story is like a parent still telling their kids Santa Claus is real. (Spoiler alert? Anyone?) I am not longer a child and would much rather see the truth with my own eyes. I would much rather judge a story on it's own merits, not on what mine or any one else's imagination may attribute to it through "mystery".
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#86ak1287Posted 12/10/2012 9:44:09 PM
ShenGon posted...
WalkingPlague posted...
I look at DrkSouls2 like this--the moment it has a story is the same day you can say the series is dead. Everyone knows that DS2 has no TRUE story aside from what you get from watching cutscenes and reading item descriptions, it's lack of plot depth makes it unique and satisfying.

I hope that this "straight-forward" approach doesn't mean handing DS2 dev's some cookie cutter story that would make Uwe Boll proud and other in-game "goodies" that completely goes against everything that DemSouls and DrkSouls has built.


Or it could mean DrkSouls2 >>>>>>>>>> Drk Souls >>>> DemSouls


Unfortunately, I have a fundamental difference of opinion with these and other players who posted something similar.

To me, lack of plot depth is lack of plot depth. There is nothing unique about it. Alot of game series I have played over the years have relied on "mystery" as a crutch to draw player interest.

At this point, relying on mystery to foster interest in your story is like a parent still telling their kids Santa Claus is real. (Spoiler alert? Anyone?) I am not longer a child and would much rather see the truth with my own eyes. I would much rather judge a story on it's own merits, not on what mine or any one else's imagination may attribute to it through "mystery".


SANTA IS REAL AND YOU TAKE THAT BACK RIGHT NOW!

But in all seriousness, I half agree with you, and half agree with the 'mysterious plot' crowd. I enjoy a narrative; I don't enjoy narrative overload. There's a balance between Dark Souls and basically every other game, and I would like to see that.

Overall, I guess I agree more with you. A stronger narrative won't hurt the game. That's just a silly belief.