3 years ago#31
\o/ Administering jolly ass-whoopings everyday.
3 years ago#32
I think an example of straight-forwardness is to look at the DLC compared to the main game. Elizabeth tells us right out: Dusk is kidnapped, Abyss is spreading, Artorias is here trying to fight it but it's not looking good. Gough tells us outright that Manus is the father of the Abyss and Elizabeth says he's a primeval human and taken Dusk.
This is also a very good point. There really is quite a significant difference in how much you're told about what's ahead in the DLC, compared to the normal game.
I do think the lore and story could reveal a bit more to us without losing the charm of mystery and open to interpretation stuff.
Before people worry too much about straight-forwardness being a bad thing, try to think of ways that it could be done that aren't bad - if you can think of any ways that would work, odds are they've thought of them, too, and probably more.
I am snazzier, hot, hot rant. Warily slight as.
Croak rush, OK? Weirder, almighty make out. ::)
3 years ago#33
From: TheBlueDeath | Posted: 12/11/2012 1:51:46 AM | #003
You... should probably learn what whoosh means.
Gamertag: Archlvt (I no longer have XBL Gold)
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3 years ago#34
"...the Souls series is renowned for requiring patient and objective analysis of the challenges it presents the player."
This is the issue, TC. We're afraid this won't hold true any more. That's all we're afraid of.
3 years ago#35
Eh... Yeah, there is potential things will go south, but nothing they've said so far is a solid indication that we are getting a casual version.
More understandable and straightforward can simple mean a decent tutorial as well as a bit more to the main story thats given by playing the game and not by obscure item descriptions (which would also still be in the game as they are now to give us possible information on other characters/locations/events).
More accessible could just be a dumbed down easy mode where you do more damage to enemies and take less (pvp could also be disabled here and the mode could be called casual mode for all I care).
Honestly, it's 100% possible that this game ends up being as good if not better then the first 2 even with these things being added in.
UMvC 3 Team:
3 years ago#36
The moonlight knight posted...Yeah that too. Lot of people see split damage weapons with a higher total attack power, and think "that is damage! Whoa, it's way higher" and don't think that the number is gained by having two separate attack powers, that have to go against two separate defenses.
Behold, the Master Sorcerer Knight: http://mmdks.com/9l6
3 years ago#37
Oil_Rope_Bombs posted...From: TheBlueDeath | Posted: 12/11/2012 1:51:46 AM | #003
3 years ago#38
sneakysnake posted...Its better to be cautious than to be naively optimistic.
so your basically agreeing with snake.....you didnt need to type a whole paragraph about it.
also its easily understandable why people are paranoid. This is a unique series and they dont want it to change too much. Star Wars would be a prime analogy to look at.
Winner: Dark Souls
3 years ago#39
Neo_Heartless posted...I admire your resolve, but I've been burned too many times by developers wanting to "appeal to a wider audience".
"JUST-TAKE-A-LOOK-AT-THIS!" - Barry
3 years ago#40
Clink posted...I am a massive Dark (and Demon's) Souls fan, and I am extremely excited for the announcement of Dark Souls 2. I'm disgusted by the hugely negative back-lash that the wider Souls community has aimed at FromSoftware.
What do i have to do to set the language to English? because my game is in Japanese - joetendo69
Black FC 3439-2226-1376 3DS: 4983-5126-3707
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